In this lecture,we'll go over baking normal maps from multires.Another advantage of the multiresolution modifier is the normal map baking. This is useful because you could sculpt at a higher resolution and apply it to the mesh as a normal map without increasing the actual number of vertices the mesh has. 1)Intro 00:00 2)Adding the Multiresolution modifier 00:37 3)Adding details with sculpting mode 00:53 4) Set the subdivision level to base mesh 1:21 5)Adding material 1:32 6)Adding image texture and create normal map 1:40 7)Enable Bake from multires option 2:26 #bakefrommultires,#multiresolutionmodifier,#blendertutorial