DONKEY KONG 64 🍌 #22: Rare Coin, Lanky's Rabbit Race & the Complete Crystal Cavern Igloo

DONKEY KONG 64 🍌 #22: Rare Coin, Lanky's Rabbit Race & the Complete Crystal Cavern Igloo

Donkey Kong 64 Part 22: Rare Coin, Lanky's Rabbit Race & the Complete Crystal Cavern Igloo [German ♦ Greenscreen ♦ 101% ♦ 1440p@60FPS] ➡️ BUY DONKEY KONG 64*: https://amzn.to/2JGeZyy ➡️ BUY NINTENDO 64*: https://amzn.to/2HACOW2 👕 My Merch: https://goo.gl/Vfsyb9 ➡️ DONKEY KONG 64 Playlist: http://bit.ly/2K4MklT *= Affiliate Link. ✒ INFORMATION SPECIFIC TO THIS EPISODE: Lanky learns the Orang-U Sprint from Cranky in Crystal Cavern and defeats the Swift Rabbit in Wonderwood. Tiny learns Primalizing, and Chunky can turn invisible with Chunky Plates using Astralavistababy. To avoid being crushed by the Kosha and the Stalactites, we first take care of the igloo. In the Jetpack minigame, for which we needed the 25 Banana Medals, we earn the Rare Coin. ✒ GENERAL INFORMATION ABOUT THE GAME: After the release of the stunning Donkey Kong Country trilogy on the SNES, it seemed only a matter of time before Nintendo and Rare would continue their successful collaboration with the Donkey Kong franchise. In fact, as early as 1997, a sixteen-person team at Rare began developing a sequel, initially intended for the canceled Nintendo 64DD. The initial plan was for a 2.5D-style Donkey Kong Country 4 with two-dimensional controls in a three-dimensional world. However, dissatisfied with the results, the team received support from eight additional developers who had worked on Banjo-Kazooie. From then on, DK64 was built on the Banjo-Kazooie engine, bringing it closer and closer to the Super Mario 64 style. Not only graphically and mechanically, but also musically, Donkey Kong 64 established a spiritual connection with Banjo-Kazooie and Banjo-Tooie, as the duology's composer, Grant Kirkhope, created the soundtrack. In January 1999, Rare officially announced Donkey Kong 64 and released the game in Europe on December 3rd of the same year. Nintendo once again stepped in as publisher, with the three newly created Kongs—Tiny Kong, Lanky Kong, and Chunky Kong—becoming Rare's intellectual property. At launch, the game was bundled with an Expansion Pack for a considerable additional cost, which increased the Nintendo 64's RAM from 4 MB to 8 MB. Originally intended only to improve graphics performance, a bug was discovered during testing that could not be fixed without the Expansion Pack. Donkey Kong 64 was technically very advanced for its time. It featured a 16:9 aspect ratio mode and rumble functionality via the Rumble Pack. With nearly 30 hours of gameplay, it was considered one of the greatest games of its era. Despite its similarities to the Banjo-Kazooie series, the game created its own identity through its diverse characters. Furthermore, it incorporated action-adventure elements that allowed players not only to improve and learn skills but also to acquire items that could be used in the game world. In addition to the single-player mode, there was a competitive multiplayer mode in which up to four players could compete simultaneously on three maps, choosing between a survival mode, a coin-collecting mode, and a steal-the-flag mode. Players could also battle each other in a beat 'em up arena. Enguarde and Rambi each had their own high-score-based minigames. Furthermore, all cutscenes could be rewatched and bosses could be defeated again. To this day, Donkey Kong 64 holds the Guinness World Record for the most collectible items in a platformer: 3,821 collectible items can be found in the game! In terms of plot, Donkey Kong 64 picks up where the previous installments left off: as revenge for the Kongs destroying Kremling Island in Donkey Kong Country 2, King K. Rool intends to get even with them by blowing up DK Island. But he has a falling out with his chief technician, Snide, who is now gone to repair the machine after a collision. However, the cunning crocodile has been proactive and has kidnapped Donkey Kong's friends along with his 201 Golden Bananas, leaving him completely isolated. He has also imprisoned the giant K. Lumsy when he refused to destroy DK Island. Lumsy promises to help Donkey Kong, but first he must be freed. Now a race against time begins! In 2015, the only re-release to date appeared for the Wii U Virtual Console, although the game had issues with the Wii U Classic Controller. In 2015, the game was re-released for the Wii U Virtual Console, but the controls for this version had problems. ✒ FURTHER DETAILS: ▪ TITLE: Donkey Kong 64 ▪ DEVELOPER: Rare ▪ PUBLISHER: Nintendo ▪ SYSTEM: Nintendo 64 ▪ GENRE: 3D Platformer ▪ OFFICIAL WEBSITE: http://bit.ly/2K65yYv ▪ GERMANY RELEASE: December 6, 1999 ▪ METASCORE: 90% ▪ HASHTAGS: #DonkeyKong64, #DonkeyKong, #DK