Loop found by @k.m0710. Optimized his strategy and it turns out to be about 4 seconds faster than the other non-lethal strategies used for full game runs. Unfortunately, Fatman is a bit random and this isn't consistent enough for full game runs. K.M's video: • 【MGS2】 VS FATMAN EXTREME 【for Entertainers】 Player: PlatonicGuy Game: Metal Gear Solid 2 Version: Substance Platform: PC Region: USA / NTSC Turbo: Disabled Run Type: Single Segment Boss: Fatman Difficulty: European Extreme IGT (bmn's IGT Area tool): 45.56 RTA: 00:00:45.33 (hh:mm:ss:ff) or 00:00:45.550 (hh:mm:ss:ms) Fade In - 00:00:00:01 (hh:mm:ss:ff) Fade Out - 00:00:45:34 (hh:mm:ss:ff) Timed at 60fps from HUD appearing to mini cutscene after final hit appearing. SRDC: https://www.speedrun.com/user/Platoni... MGSR Website: https://www.metalgearspeedrunners.com/