Days Gone  ZOMBIE  Horde Killing Gameplay

Days Gone ZOMBIE Horde Killing Gameplay

Imagine this: You’re Deacon St. John, a lone drifter and bounty hunter, riding your bike through the ruins of Oregon’s forests and towns. The quiet is deceptive. Then you hear it — a deep, rolling growl that quickly swells into a thundering wave of shrieks. You’ve stumbled upon a Freaker horde, a massive swarm of feral, zombie-like creatures that number in the hundreds. The Moment Begins You spot them in the distance — pouring out of a cave, a trainyard, or maybe an abandoned sawmill. They're moving together like a living tide, flowing over terrain, climbing over obstacles, chasing anything that moves. The tension skyrockets. You prep quickly: Lay down remote bombs and proximity mines at choke points. Plant attractors to lure them into bottlenecks. Fill up your Molotovs and napalm bombs. Reload every weapon, especially the Chicago Chopper or the MG55. Then… you throw the first bomb. The Chase The horde screams and charges. You sprint, dodge, shoot — the gameplay becomes a heart-pounding mix of survival, tactical positioning, and environmental awareness. They never stop coming. You duck into narrow alleys, climb up ledges, blow up gas tanks, and try to funnel them into kill zones. Each shot counts. Each second matters. And you can’t outrun them forever. Environmental Strategy What makes horde fights brilliant in Days Gone is the dynamic environment: Explosive barrels, narrow tunnels, and ledges offer strategic advantages. Structures can slow them down — but not stop them. You might lead them through fire, off cliffs, or into traps. You’re constantly moving, reloading, and rethinking your plan on the fly. The Aftermath When the final Freaker drops, and the silence returns, you’re left panting, bloody, low on ammo, and amazed. You've just survived a battle against 300+ enemies — a moment that feels more like a warzone than a zombie game.