0.772s with better exhaustion reduction: • ULTRAKILL EA | 0.772s Minos Prime (explained below) 0.453 spawn, 1.343 end Experimenting with Gabriel made me realize I could save time by throwing the coin up at the end, reducing exhaustion and putting me in a better position for second punch and rico (and I could probably reduce exhaustion further by using more DCs at the end but I didn't think of that) "how?" Punch coin 3 times for pre-enemy damage cap of 5 damage/+3 (Coin damage value starts at 2 and each punch/deadcoin adds 1) Deadcoin (explained below) 16 times for 21 damage/+19 (and make sure to end by throwing the last coin up, so that you can reduce exhaustion). Punch coin into Minos twice Standard Revolver ricoshot (or punch a third time but that's slower) Every punch after the first 3 doesn't matter for damage, they're just to maintain the coin. Coin punch and Standard Revolver both do 2x the coin's damage value against heads, giving you 42 damage, then 44, then 46, totaling to 132 damage. Deadcoining is a technique that involves shooting a coin, then quickly throwing another coin so that the shot coin targets the thrown coin in its 'deadcoin' period (can't be ricoshot). Doing so causes the shot coin's damage to transfer to the thrown coin's, and 1 damage is added due to the attempted ricoshot chain. 0:00 Deadcoin damage stacking 0:54 No more RNG :)