3D rotations for graphics and game engine development: matrix and quaternion formalisms (part 1)

3D rotations for graphics and game engine development: matrix and quaternion formalisms (part 1)

Useful links: Overview of 3D rotation formalisms: https://share.google/jhjL6PPjgHGBphmzl Rotation matrix https://en.wikipedia.org/wiki/Rotatio... Rodrigues' rotation formula (axis-angle description) https://en.wikipedia.org/wiki/Rodrigu... Euler's rotation theorem https://en.wikipedia.org/wiki/Euler%2... Expository papers on quaternions and rotations https://share.google/p0InfY2XPztqYrQgj https://share.google/HU9uUyJrMvWqcklLy https://share.google/rr6t0gw26Rnf3N9Q6