Pixar's, Show Reel, 1988

Pixar's, Show Reel, 1988

Many overlook or are unaware that Pixar Animation Studios initially began as a hardware division within Lucasfilm. About three months after ๐’๐ญ๐ž๐ฏ๐ž ๐‰๐จ๐›๐ฌ acquired ๐๐ข๐ฑ๐š๐ซ in 1986, the computer was made available for commercial purchase for the first time. It targeted high-end visualization markets in commercial and scientific fields, including medical imaging, geophysics, and meteorology. The short films by John Lasseter, like ๐‹๐ฎ๐ฑ๐จ ๐‰๐ซ, primarily served as technical showcases demonstrating the capabilities of these machines. (In theory ๐Ÿ˜) These workstations represented a significant innovation defining the state-of-the-art in commercial image processing, especially in their implementation of parallel processing and the use of SIMD (Single Instruction, Multiple Data) architecture. However, it was also extremely costly, leading to ๐’๐ข๐ฅ๐ข๐œ๐จ๐ง ๐†๐ซ๐š๐ฉ๐ก๐ข๐œ๐ฌ eventually dominating the majority of the industry. This hardware division was sold off in 1990, partly due to its limited commercial success and also because ๐’๐ญ๐ž๐ฏ๐ž ๐‰๐จ๐›๐ฌ was focusing on another workstation venture: ๐๐ž๐—๐“. ๐๐ข๐ฑ๐š๐ซ made an impressive shift towards content creation, achieving well-known success, though not without challenges: ๐’๐ญ๐ž๐ฏ๐ž ๐‰๐จ๐›๐ฌ frequently came close to withdrawing his financial support.