🐢 Cowabunga! It’s time to jump back into the time-twisting chaos of TMNT IV: Turtles in Time — the legendary 16-bit beat ’em up that defined a generation. Reborn here with cinematic AI recreations, every boss battle packs more power, attitude, and turtle-shocking intensity than ever! ⚡💥 From Baxter Stockman to the brutal Super Shredder, every villain returns with upgraded style and retro-fueled energy. This tribute is for every fan who smashed Foot Soldiers, surfed sewers, and saved the world with an SNES controller. 🎮🔥 Turtles in Time on the SNES wasn’t just a port—it was basically Konami’s director’s cut of the arcade game. The arcade version looked flashier, sure, but the SNES build added so much extra content that a lot of us in the U.S. and Canada grew up thinking that was the definitive version. You got the Technodrome level, the Bebop & Rocksteady boss fight (a total no-show in the arcade), Mode 7 throws that slammed Foot Soldiers right into your TV screen, and even a revamped final battle with Super Shredder. It’s one of those rare cases where the home console release didn’t feel like a downgrade—it felt like a reward. If you were a kid mashing buttons on the couch back then, the SNES version wasn’t just “close enough”… it was straight-up the better game. 🐢 Bosses Featured: ✔ Baxter Stockman ✔ Metalhead ✔ Rat King & Footski ✔ Tokka & Rahzar ✔ Shredder ✔ Slash ✔ Rocksteady & Bebop ✔ Leatherhead ✔ Super Krang ✔ Krang & Saucer ✔ Super Shredder 🎵 Music: • Original soundtrack composed by Katsurō Tajima & Yoshinori Kawamoto • Remixes by Classic Gaming Cinema 🎶 🧠 AI Tools Used: • ChatGPT & Gemini — creative direction & prompts • Gemini & Veo — sprite-to-cinematic animation 💬 Who was YOUR hardest boss fight in Turtles in Time? Tell us below, shell-shock survivors! 🐢👇 #TMNT #TMNTIV #TurtlesInTime #SNES #ArcadeClassics #RetroGaming #ClassicGames #BeatEmUp #16bit #PixelToCinematic #AIArt #AIgenerated #ClassicGamingCinema