Today We Open 10 Of The New Featured Bot Crystals For 5 Star Tantrum On Transformers: Forged To Fight. Can We Pull A 5 Star?! DROP A LIKEððž AND TURN ON NOTIFICATIONSð 10x 5 Star Tantrum Featured Crystal Opening - Transformers: Forged To Fight âšTWITTER -   / lukeconnerton  âšSUBSCRIBE - goo.gl/UPTqvk Join Optimus Prime, Megatron, Bumblebee, Waspinator, Rhinox, Grimlock, Soundwave and many more of your favorite bots in the battle for supremacy where bots universes collide. This exciting action-fighting RPG brings the heroic storytelling and spectacular action from over 30 years of Transformers history to your mobile device! ABOUT TANTRUM: Faction: Decepticon Class: Brawler Anger is all Tantrum knows and violence is all he understands, so donât expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrumâs alternate mode serves as a good indicator of his skillset and overall bullish temperament. STATS AND ABILITIES: 2-Star: Health: 1942 Attack: 181 Max Rating: 533 3-Star: Health: 4768 Attack: 385 Max Rating: 1292 4-Star: Health: 12392 Attack: 1000 Max Rating: 3484 BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN Passive The botâs naturally tough Cybertronian exterior permanently provides 10% passive Armor. Tantrum gains an additional 25% passive Armor while Dashing forward. Dashing and Dodging Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks] If Tantrum Dodges backwards he loses all Melee Buffs. Heavy Attacks 2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds. Blocking Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards. Charging Unstoppable is 8% faster for each Melee Buff on Tantrum. Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds. SIGNATURE ABILITY â FRENZY Tantrumâs attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs. Every 3 Melee Bonus Buffs When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy. SPECIAL ATTACKS: Special 1 â Flamethrower Tantrum is always hot headed. 10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds. Special 2 â Electro-Sword Prepare to be jolted by the impact. 10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds. Special 3 â Bull Rush Unyielding, unblockable, and completely unstoppable. Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds. SYNERGY BONUSES: Mutual â Allies â Galvatron +2~8% Armor Mutual â Enemies â Blaster, Arcee +2~8% Attack Outgoing â Beast Ancestor â All Beast War Bots After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds. STRONG MATCH-UPS: Bonecrusher: Bonecrusherâs uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options. Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish botâs Unstoppable ability. WEAK MATCH-UPS: Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscreamâs Null Ray. Dinobot: Dinobot was forged to be a bullfighter. RECOMMENDED MODULES FOR TANTRUM: Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down. Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.