Resident Evil 3: Nemesis (PS1) - p6 - Carlos' Time to Shine (Hard / No Commentary)

Resident Evil 3: Nemesis (PS1) - p6 - Carlos' Time to Shine (Hard / No Commentary)

Playthrough of Resident Evil 3: Nemesis for the PS1, playing on Hard. This playthrough is not blind. It is taken out of my live streams and slightly edited to take out any potential pauses, unnecessary inventory screens, deaths etc. that happens during a live event. I have also removed my voice commentary as its from a live stream with chat the context wouldn't make that much sense. Part 1:    • PS1 Livestream - Tomba! + Resident Ev...   Part 2:    • PS1 Livestream - Tomba! (Part 13) + R...   Part 3:    • PS1 Livestream - Tomba! (Part 14) + R...   Part 4:    • PS1 Livestream - Resident Evil 3: Nem...   Description: Resident Evil 3 takes place during the events of Resident Evil 2. The midwestern town of Raccoon City is in ruins, having been overrun with the undead creating T-virus thanks to the wacky hijinks of William Birkin and Umbrella Inc. The player must guide Jill "master of unlocking" Valentine (one of the two main protagonists of the original Resident Evil) out of the city alive. Along the way, Jill will interact with and receive help from (or be hindered by) three Umbrella mercenaries who are also stranded in Raccoon City. Standing in the way of your group's last escape are a horde of flesh-eating zombified citizens, homicidal mutants, and a relentless killing machine known only as Nemesis who is determined to hunt down and kill the survivors of the original Resident Evil, including Jill. A dramatic improvement over Tyrant/Mr. X/G from the previous games, Nemesis can run (faster than Jill, in fact), use firearms (a rocket launcher), dodge attacks, and even move through doors and from room to room in pursuit of Jill. On top of that he still possesses the nigh indestructibility we've come to know from Umbrella's ultimate bio-weapons. Like its two predecessors Resident Evil 3 is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles, a technique originally pioneered by Alone in the Dark. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180 degree spin, and a new dodge move that allows Jill to avoid enemy attacks. Another addition is Jill's ability to create different kinds of ammunition by mixing together three different types of gunpowder found throughout the game. The game include a randomization feature, which changes the location of certain key items and ammo. Another noteworthy feature is that at certain points in the game, Jill is faced with two choices for a situation, each will affect later story, and even the game ending. The zombies have also been made more diverse. Platform: Playstation Released: November 16 1999 Developer: Capcom Publisher: Capcom (Source: Mobygames) The game is played via emulation using Retroarch with RetroAchivements enabled. 00:00 Looking for a Vaccine 02:45 Hospital First Floor 06:49 Up to the Fourth Floor 11:21 Down to the Third Floor Basement 16:01 Back to Fourth Floor for the Vaccine Base 18:11 Heading Back to Jill 24:16 Jill Back in Charge #playstation #ps1 #retrogaming #residentevil3nemesis #capcomgames #emulation #retroarch #retroachievement