Fighting games are full of unique characters that boast an arsenal of moves they can use at any given time, and Street Fighter 6 is no exception. All of these attacks have specific properties and duration, which can be described using Frame Data; but what is it? Many people shudder at the sole thought of involving any kind of math in a videogame, but trust me when I say that learning Frame Data is worth it! In this video we'll go over everything you need to know to understand how frames work in the context of SF6, including practical applications, as well as learning how to read frame data charts. The numbers are a small part of the whole, and I hope that, by the end of this guide, you'll be able to appreciate how useful frame data can be to improve your gameplay. Timestamps 00:00 Intro 00:30 What You Need to Know 00:49 What is a Frame? 02:42 The Frame Meter 03:53 Three Parts to any Move 04:13 Startup 05:11 Active Window 06:30 Recovery 09:50 Counter Hit and Punish Counter 10:33 Frame Advantage 11:36 Link Combos and True Blockstrings 14:12 Punishes 17:29 Frame Advantage on Block 18:39 Properties that change Advantage 21:44 Frame Advantage Recap 22:44 Reading a Frame Data Chart 25:51 Example: Frame Trap 28:50 Example: Improve Punishes 30:18 Example: Link Combos 32:23 Outro Twitch / vesperarcade Twitter / vesperarcade Discord / discord #StreetFighter6 #SF6 #StreetFighter #Capcom