In this #devlog I show my process of pause menus, buttons, and general UI design. This goes from the concept art stage (quick sketches) to the fully fleshed out game mechanics and objects that are completely playable. I also put a lot of emphasis on polish and game feel! I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby's Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft and Super Mario). These dev logs are meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it's easier with such a great community! I'm hoping it won't be long before the game is ready to launch on Steam! This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games! Speaking of which, make sure you LIKE and SUBSCRIBE! Here's the link to my Discord if you're interested! / discord