Mountain Pass (Unreal Engine 5)

Mountain Pass (Unreal Engine 5)

A quick test of building my first contained (small) environment in Unreal Engine 5 from ground up using Quixel Megascans, Epic's own assets, and free marketplace assets. I exported the video in 4K with 75% compression and used OpenShot video editor to layer a royalty free soundtrack on the video. Entire workstream uses completely free products and available assets. Techniques used: Landscape Sculpting, Foliage placement, Splines, and basic emissive material creation for the lights. EPIC, OpenShot, Audio Library