Build: Arms: 2-2-2 Tactics: 3-2-3 Berserker: 1-2-2 Full malign infusions. Full viper's gear and trinkets with berserker runes (1 sinister ring and shoulders) Sword/torch (earth/geomancy) Longbow (earth/geomancy) The main difference from this and other rotations currently out there is using the signet of might off cooldown before 50%. After that the trait "Signet Mastery" Takes over. You will need to keep up 4 stacks of signet mastery ( 5 is a waste ) since this will get you almost 99% critical chance in the panel which means 100% in game with 4 stacks. I've intentionally shown the prestacking of both the signets since this can also be done in real raids and thus realistic in my opinion( you could even go futher and stack 4 signet precision stacks before the raid for optimal dps, but only stacking it once seemed more fair). All the other benchmark videos i've seen start with 2 signet precision stacks aswell (which is realistic for a real raid scenario if you use it during ready check) Why does precision make a difference? First of all it makes the rotation much easier since the adrenaline goes up much faster and you should be able to land 2x sword f1 and 5x longbow f1 everytime. Also the first trait of the "arms" traitline applies bleeding on a critical hit with 33% chance. *NOTE: This is not a PS war build ( you do have the trait but you generate almost no might except for might which you get from "fire shield" or blasting fire fields). This is warrior played as dps role. This can not replace a ps warrior in raids and should not be compared to each other. This build is extremely good in almost all raids since you can cleave everything down pretty easy without losing boss dps. Statues(Mursaat), spears(Samarog), Turrets (Sabetha), Shards (Xera), Orbs(Gorseval), Saul(Deimos) Song: Clean Bandit ft. Zara Larsson - Symphony (Decoy! Remix)