Mario & DK: Minis on the Move (Custom Stage) - AnotherWay (1)

Mario & DK: Minis on the Move (Custom Stage) - AnotherWay (1)

Well I just got Mario And Donkey Kong: Minis on the Move. Have to say I have mixed opinions on it. It has so much potential, but the game has too many restrictions for its own good (7 x 7 is the max stage size? That's stupidly small). Not to mention the huge lack of stuff you can use in the level editor, and the fact that it is impossible to find a level that you want. However, there is a huge variety of stuff you can do in a level, most of which is under the control of the player rather than the creator! Still, if you master the gimmicks provided by the game, you can create amazing levels like this. Level Summary: The exit is completely blocked off! Is there another way to beat it? Blocks Unavailable: Horizontal, 4 Way, Trash. In order to beat this level, you need to have a good understanding of the mechanics of the game. The only way to beat it is to create a figure eight with the mini on it, which gives you the bonus block which serves as an alternate exit that brings you into the bonus level (note: if you didn't collect any of the M coins, they will show up in the bonus). But more importantly you will have to create the empty loops to create trash blocks. You will have to do this to get the Magic Blocks which you will need as compensation for the lack of horizontal and 4 way blocks.