MODERN WARFARE 2: Lucky Moments Ever

MODERN WARFARE 2: Lucky Moments Ever

The Chopper Gunner is a ground-controlled Killstreak reward which gives the player the ability to control an armed Helicopter. While the Rangers, SEALs and Task Force use the AH-64 Apache, the Spetsnaz, OpFor and Militia use the Mi-28 Havoc. Contrary to popular belief that the Chopper gunner lasts for 40 seconds, it lasts for approximately 58 seconds (including the time flying to the battlefield). Shots from the Apache's/Havoc's cannon are explosive and can penetrate light cover. It does not have any aim assist feature. The steady stream of shots allows the user to easily kill many enemy targets, especially in outdoor levels. The pilot will occasionally call out targets, and will either orbit the map as an attack helicopter would or stop at points where enemies often spawn. The latter of these flight paths is noticeably more effective, and occurs at Afghan, Invasion, Skidrow, Favela, Scrapyard, Highrise, Terminal, and Trailer Park. The chopper has one flare that is automatically deployed to divert guided enemy missiles. After this flare is spent, it can be hit with any missile. It is possible to shoot down a Mi-28/Apache with an unguided missile, since they are not affected by flares. It is also possible, although difficult, to shoot a guided missile from right below the chopper and if the distance is short, the flare will not have time to divert the missile. This is easier with Pave Lows, but is also possible with Chopper Gunners. Controlling the M230 cannon When first activated, the user sees, from the gunner's point of view, the helicopter taking off some distance from the battlefield and flying towards it. The user can begin firing almost immediately, but hitting targets at this distance is usually impossible because the gunner cannot shoot anything at such an angle. If the user is killed while using the Chopper Gunner, they may finish using it before respawning. One exception is in Search and Destroy where it stops after the player dies, which applies to other user controlled killstreaks such as AC-130 and Predator Missile. Another exception to this rule is if the player reaches the team killing threshold in Hardcore Team Deathmatch, which causes them to suicide and sit out per the friendly fire penalty. Using a Flashbang on users of the Chopper Gunner is more useful than killing them in respawn gamemodes as it impairs their Gunner vision.