[120hz Mobile] Niwa by Teno and more 100% [EXTREME DEMON] - Geometry Dash 2.2

[120hz Mobile] Niwa by Teno and more 100% [EXTREME DEMON] - Geometry Dash 2.2

Honestly a very fun and pretty consistent Extreme Demon in my opinion. 38-58% and 79% to the rest of the level are pretty major chokepoints (especially for someone who's bad at ship and died to the dreadful Falling Up dual ship 6 times like me) and while they can get annoying, the enjoyment I have from the other sections of the level and the song itself (I mean who doesn't love YOASOBI) just sort of overshadows my rage as I play, not to mention it IS possible to actually get consistent at 38-58%, it just takes a while to do so, it's primarily muscle memory, but there are a few little things you have to take note of and work around as well so that you can properly integrate and "reprogram" it into your muscle memory. It really goes without saying but if you're able to mesh all the little things you've learnt together, then you're pretty much solid (just "pretty much" because some of the clicks are actually pretty tricky and I'd say it's (along with the ending) part of what makes this an Extreme Demon. The little things I struggled with in the 38-58% stretch are: The very quick wave at 39% (I eventually learnt just simply click faster here) Somehow the cube at 40% right after (I for some reason keep holding too briefly here an embarrassing amount of times before I realized I have to hold for just a little bit longer because I didn't notice the gear next to the black orb LOL) The set of 2 pink orbs at 41% (I clicked these 2 orbs too fast multiple times until I found a consistent way where I click the first one not too early NOR late and just buffer the 2nd one) The short ship at 48% (I died here not as often as the other spots in this section because I quickly figured out that you need to keep your ship up and straight into the cube portal so that the ship's momentum wouldn't mess up the pink orb click) Past that the level cools itself down for a bit, with the only ass click being at 62% with the red orb, I can't really get consistent at that no matter what I do, so I just kinda let the 60% pass rate of that click intact. The end (79% onwards) is pretty self-explanatory (hell I explained it a little above already), I'd say it's hard but not THAT hard and it's ONLY because it's nerve-carried, your nerves may trick you into thinking that's the hardest part, but it's really not that bad. It's just that most of its difficulty comes from the fact that it's at the end of the level, which is when your nerves heavily influence your inputs. There are also a few other notable chokepoints I like to bring up: -24% cube -39% wave -46% ball -83% wave This is where a majority of my deaths happen, and they're all because of the fact that I just didn't click fast enough, either because I forget I was supposed to click fast OR I THOUGHT I clicked fast enough (with this happening wayyy more often) but I still died anyway. Also one more thing regarding the 83% wave: I never really like the wave/blue orb combo tbh, the way wave interacts with blue orbs just makes for very awkward clicks/timings which doesn't make me feel comfortable to play with and this part is no exception either. It's just a personal opinion but I just don't find that specific aspect of gameplay enjoyable. I also died at 96% twice if that matters. I didn't really feel anything the first (nor the second) time I died there honestly, I saw that shit coming miles away. Gotta pay the late death taxes before beating a level, I guess. As for the attempt count: 3339 + 50 + 589 + 40 + 1 + 948 + 2 + 981 = 5950 attempts. Not too shabby. Beaten on 6/4/2025. Creators: Teno, MrGM, Aranda, Titoalper, KrazyGFX, BeClan, Asu, Pedro, Peng, Blaze, and Genoxide