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Code - OCTWEEK4 8% off Games, Giftcards, Subscriptions, DLCs, Game points. 🏆EU5 MECHANIC GUIDES🏆 ✅BEGINNERS' GUIDE • The Ultimate EU5 Starter Guide for New Pla... ✅ ✅BEST COUNTRIES FOR BEGINNERS • 10 SHOCKINGLY GOOD Countries for EU5 Begin... ✅ ✅QUICK IMPORTANT TIPS • EU5 Tips That Will SAVE You Hours of Gameplay ✅ ✅CONTROLE, PROXIMITY, MARKET ACCESS • 3 ADVANCED EU5 Secrets Explained Like You'... ✅ ✅TRADE • Ten Trading Mechanics You NEED To Understa... ✅BUILDING ECONONY • The 3-Step Economy System That Actually Wo... ✅POPULATION ✅ARMY AND NAVY 🏆EU5 COUNTRIES OPENING GUIDES🏆 ✅KHMER EMPIRE • Don't waste your TIME! This Country Will L... ✅ ✅CASTILE • EU5 Spain Tutorial - Get RICH by Conquerin... ✅ ✅POLAND • EU5 Poland Opening Strategy - Get RICH wit... ✅ 🏆EU5 FULL GUIDE SERIES🏆 ✅CASTILE TO SPAIN COLONIAL EMPIRE ✅POLAND TO COMMONWEALTH LAND EMPIRE ----CONTENTS---- 0:00 Intro 0:00:58 Settings (Recommended Tool Tip Change) 0:01:18 New Campaign and Country Selection (Recommended Start: Castile) 0:02:44 Game Settings (Overview, Historical Nations Option) 0:03:04 Interface Overview (Spirit of the Nation, Top Panel, Resources) 0:04:34 Date and Eras (Time Counter and Historical Eras) 0:04:53 Main Panel (Icons and Tabs) 0:05:07 Side Panel (Hints and Notifications) 0:05:40 Bottom Panel (Organizations, Map Filters, and Search) 0:06:23 Actions on Pause: Economy (Balance, Automation) 0:06:49 Accounting (Loans, Debt, Income and Expenses) 0:07:14 Minting Currency (Inflation, Resources) 0:07:42 Taxation (Social Estates Taxation, Satisfaction) 0:09:12 Expenses: Court Cost (Legitimacy and Crown Power) 0:09:47 Army Maintenance (Regular Army, Manpower, and Levy Units) 0:10:25 Fleet Maintenance (Fleet's Role for Castile) 0:10:43 Fort Maintenance (Fort Function, How to Remove) 0:11:05 Exploration and Colonization Costs 0:11:11 Diplomatic Costs (Diplomatic Capacity) 0:11:36 Stability Costs 0:11:54 Utility Building Maintenance Costs (How to Demolish Cathedrals) 0:12:21 Trade and Automation (Trade Capacity, Market) 0:13:28 Scientific Research (Progress, Clergy Influence, Tech Trees) 0:14:48 Cabinet and Advisors (Increasing Legitimacy and Stability, Advisor Selection) 0:15:39 Ruler's Stats (Most Important Statistics) 0:16:07 Country Values (Centralization vs. Decentralization, Innovativeness) 0:17:08 Social Estates: Crown Power (Control, Influence on Trade and Parliament) 0:17:58 Government Reforms (Changing Reforms) 0:18:12 Power and Satisfaction of Other Estates 0:18:27 Privileges (Granting, Impact on Values and Costs) 0:19:50 Laws (Changing Laws) 0:20:06 Rivals (Selecting Rivals and Antagonism) 0:20:38 First Actions: Moving the Capital to Toledo 0:20:49 Control Mechanic (Economic Map and Proximity to Capital) 0:21:50 Roads and Rivers (Impact on Control) 0:22:20 Capital Change (Lack of Books) 0:22:34 Hundred Years' War (Situation Mechanic) 0:22:42 Obtaining Books through Trade (Increasing Trade Capacity) 0:23:14 Book Production (Scriptorium) 0:24:19 Location, Province, and Market (Administrative Unit Hierarchy) 0:25:09 Waiting for Construction (Events, Heir Education) 0:26:08 Capital Moved to Toledo and Control Growth 0:26:56 Location Rank (Settlement, Town, City) 0:27:17 Development (RGO Resource Extraction: Gold, Silver) 0:28:44 Production Buildings (Tailor's Guild) 0:29:16 Production Methods and Building Upgrades 0:29:50 Tax Base (Explanation of Local Tax Mechanics) 0:31:14 Parliament (Convening, Centralization Bonuses, Agendas) 0:32:46 Parliament Window (Support, Requesting Casus Belli, Changing Laws) 0:34:31 War Preparations: Allies and Diplomacy (Differences from EU4) 0:35:17 Spy Actions (Spy Network and Casus Belli) 0:35:36 Declaring War (Antagonism) 0:36:19 Raising Troops (Levy Army) 0:37:25 Army Management (Command Panels, Transport) 0:38:08 Siege and Assault of a Fort (Siege Speed) 0:38:58 Battle (Battle Screen, Phases, Role of Cavalry) 0:39:51 War Score (Shifting Importance of Battles and Territory) 0:40:04 Naval Invasion and Supply (Fleet Delivery) 0:40:54 Renaissance Era (Choosing a Strategic Direction) 0:41:19 Making Peace (War with Granada, Antagonism) 0:41:51 Post-War Actions: Integrating Provinces 0:42:38 Creating Subjects (Create Subject) (Loyalty and Annexation) 0:43:52 Communities and Cultures (Cultural Tolerance and Vassal Interactions) 0:45:18 Culture and Religion Conversion (Advisor Role) 0:46:12 Catholic Church (Religious Influence, Papal Bulls) 0:46:38 Fleet and Naval Presence (Patrolling, Coastal Control) 0:47:29 Summary and Recommended Countries #EU4vsEU5 #EuropaUniversalis #ParadoxGames