3DS MAX Environment course part 009 - we focus on creating procedural docks using splines and preparing for test renders with essential render passes. Make the midground tree and rock forest pack. This step is crucial for ensuring the environment feels believable before finalizing details. As always, reference is key, and we’ll see how small adjustments in shading, scattering, and render setup can make a huge difference. 🔹 Topics Covered: ✔️ Procedural docks using splines & TyFlow ✔️ Adjusting water displacement ✔️ Using dome lights for better sky control ✔️ Midground tree & rock scattering with Forest Pack ✔️ Render pass setup: ZDepth, Cryptomatte & Denoiser ⚡ Don't forget to check the previous parts for a full workflow breakdown! Questions? Drop them in the comments, and I’ll be happy to help. Please let me know in the comments if you guys want to do a discord for your questions and general help/feedback! Pure ref and starting .max files: https://8292751984053.gumroad.com/l/l... ForestPack color textures - https://drive.google.com/file/d/1qT9m... "Tokyo Music Walker - Way Home" is under a Free To Use YouTube license / @tokyomusicwalker4038 Music powered by BreakingCopyright: • 🍂 [Copyright Free Chill Background Music] ...