Alyssa Zupan's  Portfolio June 2025

Alyssa Zupan's Portfolio June 2025

I am Alyssa Zupan, a dedicated 3D Environment and Prop Artist passionate about crafting immersive worlds that captivate players through intricate details and compelling storytelling. With a Bachelor's in Fine Arts and a background in 3D arts, production, and interdisciplinary collaboration, I have developed comprehensive modeling, texturing, sculpting, VFX, and rendering skills. My creative toolkit includes industry-standard software such as Adobe Photoshop, After Effects, Substance Painter, Unreal Engine 5, Autodesk Maya, Blender, and ZBrush. In addition to my artistic expertise, my experience as a Hospitality Manager has refined my teamwork, interpersonal skills, and ability to navigate dynamic, fast-paced environments—skills that seamlessly translate into collaborative game development settings. I thrive in creative spaces where technical precision and artistic storytelling merge to shape immersive player experiences. Driven by a deep love for 3D modeling and visual effects, I continuously push the boundaries of innovation, refining my craft to bring environments and props to life. I aim to evolve as an industry-leading Environment and Prop Artist, creating breathtaking worlds that transport players into unforgettable adventures. I am eager to continue expanding my technical expertise, collaborating with passionate teams, and mastering the art of world-building to craft experiences that resonate and inspire As I present my portfolio, I reconize how far I have come and how much I have to improve. Please enjoy 1. Video 1 shows what I was given to sculpt with, and it shows where I started 2. Video 2 shows what I accomplished with ZBrush 3. 4 Images of a fan made equiment shop based off Harry Potter. I used Maya to model and Substance Painter for the textures 4. Video 3 is about the fire I made in Houdini 5. Finally, Video 4 is a stylized Forest that I made. This is my most recent creation. All the textures I created were made using a combination of Substance Designer and Unreal Engine 5. The models I created used Maya, while most of the foliage was drawn on Procreate and assembled in Maya. The trees were built in a Tree with handmade leaves as well. Finally, the Cliffs used Maya for the base, followed by Z-Brush. I used all these tools to create many different elements and brought them all together in Unreal Engine 5 where I added some effects and rendered my Stylized forest.