[Benchmark] Cyberpunk 2077 v2.13 | 4K | 5K  | DLSS 3.5 - Ray Reconstruction | Frame Gen | RTX 4090

[Benchmark] Cyberpunk 2077 v2.13 | 4K | 5K | DLSS 3.5 - Ray Reconstruction | Frame Gen | RTX 4090

Cyberpunk 2077 v2.13 - Benchmark-Update with the latest 561.09 Game-Ready-Driver With the latest patch, DLSS 3.5 + Frame Generation when using Path Tracing “Overdrive” the Performance Issues, as Example random FPS-drops and low minimumfps in benchmark finally have been fixed! Also Ray Reconstruction can now also be combined with DLAA, which is a novelty. 00:02 3840x2160 native Resolution w/DLAA , Ray Reconstruction (Path Tracing "Overdrive" Mode) ~26fps 01:19 3840x2160 native Resolution w/DLAA , Ray Reconstruction , Frame Generation (Path Tracing "Overdrive" Mode) ~46fps 02:37 3840x2160 w/DLSS 3.5 "Quality" , Ray Reconstruction (Path Tracing "Overdrive" Mode) ~52fps 03:57 3840x2160 w/DLSS 3.5 "Quality" , Ray Reconstruction , Frame Generation (Path Tracing "Overdrive" Mode) ~84fps 05:15 3840x2160 w/DLSS 3.5 "Balanced" , Ray Reconstruction (Path Tracing "Overdrive" Mode) ~63fps 06:33 3840x2160 w/DLSS 3.5 "Balanced" , Ray Reconstruction , Frame Generation (Path Tracing "Overdrive" Mode) ~100fps 07:50 3840x2160 w/DLSS 3.5 "Performance" , Ray Reconstruction (Path Tracing "Overdrive" Mode) ~78fps 09:07 3840x2160 w/DLSS 3.5 "Performance" , Ray Reconstruction , Frame Generation (Path Tracing "Overdrive" Mode) ~120fps 10:24 5120x2880 (DL-DSR) w/DLSS 3.5 "Performance" , Ray Reconstruction , Frame Generation (Path Tracing "Overdrive" Mode) ~70fps 11:43 3840x2160 native Resolution w/DLAA , Ray Reconstruction (Ray Tracing "Psycho" Mode) ~39fps 13:02 3840x2160 native Resolution w/DLAA , Ray Reconstruction , Frame Generation (Ray Tracing "Psycho" Mode) ~68fps 14:19 3840x2160 w/DLSS 3.5 "Quality" , Ray Reconstruction (Psycho RT-Mode) ~74fps 15:36 3840x2160 w/DLSS 3.5 "Quality" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~113fps 16:53 3840x2160 w/DLSS 3.5 "Balanced" , Ray Reconstruction (Psycho RT-Mode) ~88fps 18:11 3840x2160 w/DLSS 3.5 "Balanced" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~131fps 19:28 3840x2160 w/DLSS 3.5 "Performance" , Ray Reconstruction (Psycho RT-Mode) ~108fps 20:42 3840x2160 w/DLSS 3.5 "Performance" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~154fps 22:01 5120x2880 (DL-DSR) w/DLSS 3.5 "Quality" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~65fps 23:17 5120x2880 (DL-DSR) w/DLSS 3.5 "Balanced" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~75fps 24:34 5120x2880 (DL-DSR) w/DLSS 3.5 "Performance" , Ray Reconstruction , Frame Generation (Psycho RT-Mode) ~90fps *recorded with AverMedia GC573 Live Gamer 4K HDR-Capture Card on external PC Ingame-Settings: Resolution : 3840x2160 maximum Details (except for Motion Blur , Film Grain + Chromatic Aberration) VSync disabled ( NV Reflex Low Latency enabled ) DLSS v3.5.1.0 (original Game-shipped version) DLSS Ray Reconstruction v3.7.1.0 (original Game-shipped version) DLSS Frame Generation v3.5.1.0 (original Game-shipped version) NVIDIA "Game Ready" Driver 561.09 WHQL 16x Anisotropic Filtering (forced) "High Quality" - Texture Filtering VSync disabled PC System-Specs: NVIDIA GeForce RTX™ 4090 24GB @ Default-Stock Clock @ 450W Power Limit Intel® Core™ i9 13900k (24C/32T , 8P-/16E - Cores) @ 5500 MHz / 4500MHz Gigabyte Z790 AORUS ELITE AX Motherboard (resizable BAR enabled) 32GB G.Skill Trident Z5 RGB DDR5 6800 MHz (CL 34-45-45-108) OS: Windows 11 x64 Pro (23H2 , Build 22631.4169 + HAGS enabled) Monitor: Asus PG32UQ (32") 3840x2160 @ 144 Hertz (G-Sync)