Let's Play New Super Mario Bros. U (Part 2): 9-Star Difficulty!

Let's Play New Super Mario Bros. U (Part 2): 9-Star Difficulty!

Let's Play New Super Mario Bros. U [German/HD/100%/Challenge] (Part 2): 9-Star Difficulty! New Super Mario Bros. U will be a special project again! For each level, I'll present you with a specific challenge that you can play yourself. You can read the general rules for the challenges below. Levels played in this part with the corresponding challenge: -Oak Grove 3 (Yoshi's Hill): Start without power-ups; Don't collect any power-ups; Find a spot where you can get infinite 1-Ups and then get at least 5 1-Ups at that spot (difficulty: 5/10). For the challenge:    • Let's Challenge New Super Mario Bros. U (1...   -Oak Grove 4 (Mushroom Course): Start with Pink Baby Yoshi; Do not collect power-ups; you may only land on blocks after jumping/flying, but never on mushrooms, pipes, normal ground, enemies, etc. (difficulty 3/10). For the challenge:    • Let's Challenge New Super Mario Bros. U (1...   -Oak Grove 5 (Piranha Up-and-Down): Start without power-ups; do not collect power-ups; you may collect a maximum of 3 coins by the end of the level. Star Coins do not count as coins (difficulty 9/10). For the challenge:    • Let's Challenge New Super Mario Bros. U (1...   General rules: -You must start each level with certain power-ups and may only collect certain power-ups in that level. Yoshis also count as power-ups. If you have to "start a challenge without power-ups," you start the level as little Mario. -You may never use checkpoints. But there are exceptions, which I always explicitly mention. -You may never be hit. So even if you have a power-up and take damage, you must immediately restart, even though you haven't died yet. There is an exception here, too: you can be hit with the Yoshis, since Mario doesn't take damage in this case. -The challenges are only considered completed when you touch the flagpole at the end of the level or defeat the boss. You may never use a secret exit, only the normal exit. -Challenges in towers and castles generally only count up to the boss door. From then on, when fighting Boom Boom, you must let him attack for at least 15 seconds, and when fighting one of the Koopalings, you must let the Koopalings attack for at least 30 seconds before you can attack him yourself. Special rules apply to all other boss fights, which will be explained in more detail in the relevant sections. Each Let's Play part consists of exactly three levels, and each level also has a challenge. The Let's Play videos are released every other day at 4:00 PM, and the corresponding challenges for the three levels are released the following day at 3:30 PM, 4:00 PM, and 4:30 PM. So you have one day to complete the challenges before you see my (failed) solution to the challenge. Each challenge is given a difficulty level from 1 (very doable) to 10 (extremely difficult). Have fun! :)