Black Myth: Wukong — Green-Capped Martialist (Kusarigama Duel Guide)

Black Myth: Wukong — Green-Capped Martialist (Kusarigama Duel Guide)

An agile assassin that chains fast sickle/rope strings and aerial dives. Treat it like a parry test with short, safe punishes. • Fight rhythm: Stay mid-range to bait a gap-closer → 2–4 slash string. Deflect the last hit (longest wind-up), then take 2 light or 1 heavy and reset. • Aerial dive / pogo: He hops, tucks the sickle, then spears down. Dodge forward under him (or Cloud Step) and punish his landing recovery. • Rope pull / fling. If the rope glows and he whirls it overhead, he’ll try to yank or circle sweep. Jump the low sweep or roll inward on the pull to end up beside him. • Spin lariat (red flash). Don’t get greedy—backstep once; he finishes with a slow finisher you can parry. • Enrage (low HP): Adds double hop → dive and faster openers—keep punishes to 1–2 hits max. Loadout Tips • Cloud Step: Easiest way to cross through dives and rope pulls. • Ring of Fire: Drop it after a landing punish; he’ll re-engage through it and eat ticks. • A Pluck of Many: Pop when he enrages; clones soak his tracking and create safe backstabs. • Golden Lining: Convert posture breaks or a missed dive into burst; cancel out early if he hops. • Consumables: Tiger-Subduing/Heartfire (fire) boosts stagger; he’s lightly armored and melts to DoT. Game plan TL;DR Mid-range bait → parry the final swing of each chain → 1–2 hits → watch for hop/dive and punish the landing → repeat. Save burst (Ring of Fire / Golden Lining) for landing or posture-break windows.