Super Mario Sunshine 100% Speedrun (5:10) Pt.26/33

Super Mario Sunshine 100% Speedrun (5:10) Pt.26/33

For copyright issues I'm not the one who made this run, nor am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Jack Patchell. Author's Comments : This is my first speed run. I started trying for this late last year when I saw that there was no record for 100% completion of Super Mario Sunshine. I decided it was a worthy goal, and I began practicing. Other things came up in my life, so I had to quit for several months. I started trying again this summer. I chose to do a single segment run because I thought that it would be hella cool to watch, and I just have a preference for single segment runs. One of the biggest challenges was route planning. There are 240 blue coins in the game (every 10 of them earns you a shine), and they are scattered all over the place. You can waste hours wandering around trying to find them all. I had to come up with a route that minimized travel in between them, and that was no easy task. I spent over a week running over everything in my mind, and I even made my own maps of some of the levels. I think the route I came up with is pretty solid. There's probably a few spots that could be improved, though. 100 coin routes were also challenging in their own way, since every episode of each level has drastically different coin locations and numbers of coins. The biggest run killers were the obstacle courses (I call them "Voids"). Most levels have 2 Voids, and there are 5 in Delfino Plaza. Most of the level Voids must be completed twice: Once without FLUDD, and the second time by getting all 8 red coins. A grand total of 29 shines are earned by completing "Voids". Since they're so hazardous, I get 20 out of the 29 shines in the first half of the run, in order to minimize time lost by failed runs. There are other risky areas, but those pose the greatest threat. There are a few time saving tricks that I employ frequently. First is the belly slide across a wet surface. It's just so ridiculously fast, and easy to pull off if you have a fairly straight and even stretch of ground. Another is what I call the "backwards dive jump". If it has an official name, then I don't know what it is. In order to do it, you pull the control stick in the opposite direction you're facing and jump - just like you would do if you were back flipping - but then you press B to dive almost instantly. You gain some decent height and serious distance with it. I remember being freaked out about it when I first watched Dragorn's run. The last big time saver is taking the memory card out before I start a game. With no card, all I have to do is mash "A" after collecting shines and blue coins. Otherwise, I'd have to take a moment to navigate the little menu and select "Continue" or else risk accidentally saving and losing a few seconds to that each time. Plus, there's no point in saving a game you only get one crack at anyways, right? I know there are other tricks out there, but when doing a single segment run of this size, one must weigh speed against consistency. Five-plus hours is a long time to play, and it used to be hell to get through. A few runs were lost because I just gave out during the last hour and a half. But I eventually got used to it. It's amazing what you can adapt to. With a run this long, there is going to be mistakes. But I had to be willing to let the minor ones slide. There's a couple of real stinkers in there (and I will point them out), but I manage to keep a pretty good and consistent level of play throughout. During my earlier attempts, I would tell myself that the attempt I was playing was "the one". But having that kind of pressure on yourself causes you to mess up more and feel worse about your mistakes. Eventually, I had to stop thinking about that. My goal changed to simply finishing a run no matter how many mistakes I made, and then seeing if I could beat that time with the next run. For a long time, my completion times hovered around the 5:30 mark. When I started this run, it was just another try at beating that time. But when I got to the last hour and a half or so, it started to dawn on me that I was doing better than I'd ever done, and I got enough of an adrenaline surge from that to overcome my fatigue. Luckily, I didn't pressure myself too hard at the end. The time for this run is a little over 5:10. That's a good time. I'm pretty tired of this game, so I don't plan on improving it. Another note: Since this run was so long, I had to use 2 video tapes (recorded at SP speed). Near the middle, you'll see that I pause the game at Sirena Beach in order to switch out the tapes.