CGMA | Character and Environment Art On Triple-A Games

CGMA | Character and Environment Art On Triple-A Games

Character and Environment Art On Triple-A Games with Ken Fairclough (Bioware) & Jason Martin (ID) -- JASON MARTIN -- NextGen Creature Creation [LIVE COURSE] -- http://bit.ly/2E7vGvJ Course Description: Create a fantasy-based bipedal creature in some form of armor. This process will cover all aspects of game character creation and implementation. Subject matter: Really anything goes! The name of the game is to be as creative as possible. Remember our goal here is to create interesting and memorable characters. You can pick a multitude of directions: stylized, realism, fantasy, sci-fi, the choice is yours. Imagine a demented flying monkey from another realm or a peacekeeping majestic alien on a mission from another universe. The possibilities are endless! If you are uncomfortable with coming up with your own idea, don't fret. It's perfectly fine to pick any piece of concept art within our parameters to base your model off of. Software usage: Any major 3d package (3ds Max, Maya, XSI, Modo, etc…) Zbrush, Photoshop, Substance Painter, Marmoset. Other packages may or may not be used depending on course needs -- KENNETH FAIRCLOUGH -- Variable Concept Art Techniques for Game Environments [LIVE COURSE] -- http://bit.ly/2o714UX Course Description: Many artists apply to the studio with portfolios lacking the next-gen skills needed in today's AAA titles. This class focuses on the creation of environment concept art for games. Demonstrations highlighting contemporary and emerging techniques will take you through all the stages of creating a polished environment concept. You will gain the skills needed for being an adaptive and versatile concept artist. From: 3D thumbnail sketching photo-real rendering VR concept art techniques Software requirements: 3Ds Max (or comparable, ie. Maya), Photoshop Additional software: 3D coat, Zbrush, Occulus Medium Learn More: https://www.cgmasteracademy.com/