Secret Zone Wrong Warp - Mario + Rabbids Sparks of Hope

Secret Zone Wrong Warp - Mario + Rabbids Sparks of Hope

This video shows a glitch allowing you to start a Secret Zone time trial run anywhere you can initiate a fight with an enemy. (Meaning the glitch can only be used in the Beacon Beach and Palette Prime Secret Zones.) Exiting out of your game once you reach the "Secret Zone Cleared" screen has weird effects on the game. The game seems to save your clear, but it also saves the warp point of the enemy you fought last in the Secret Zone. While the glitch is interesting and could indicate other vulnerabilities, it doesn't seem to have any practical uses besides possibly completing the time trials of Beacon Beach and Palette Prime faster. Rebooting the game seems to take more time than running through the Secret Zone normally as long as you don't run into enemies. The glitch could make it easier to fake clips of time trial speedruns of the affected Secret Zones. Notes: -Changeable stage elements will remain in the last spot you left them in. The only exceptions are the Darkmess gate and enemies. The stone you insert into the switch will still be there, but you can grab it and reinsert to remove the gate. No cutscene will play while removing the gate when using this glitch. In the Palette Prime Secret Zone, the orange stone can be brought up to later stages of the level using this glitch. -If you collect both the Spark and weapon skin in one go using this glitch, the portal entrance will be green instead of gold upon exiting. The map will also say there is still have a weapon skin to collect. This can be fixed by entering and completing the time trial again. -The Spark will not appear in your party until after you leave the Secret Zone. It will not even show up for any enemy encounters from the time trial. -You can perform the glitch on time trial as well. However, there are two differences. You will not be able to collect the weapon skin until after you leave the secret zone following a successful time trial. Performing the glitch after a time trial will also start you with the same amount of time as you had in the previous run. -The characters can be positioned to be in range of an enemy at the start. They can be attacked before the 3 second countdown ends. If you flee from this battle, you will automatically fail the time trial. I assume this is because the timer hasn't started yet, so it's technically at 0.