00:00 - Achievement 14 - Cat and Worm - At Ketch's Landing head up to the Museum and use the Tequila Worm with the cat to unlock the achievement "Cat and Worm". 00:59 - Achievement 16 (Part 1) - Lucky Coal - After using the inner tube with the tree in the background at the Museum, use the coal with the improvised slingshot and watch the coal fly into the orbit. Later in the game, when you reach Zombie Island there will be an achievement to unlock. 01:54 - Achievement 15 - Captain Ketch - This is a story achievement. When George swaps the Conch with Emily in exchange for the Cross, place the cross in the pen holder on the desk to identify Zombie Island. This will unlock the achievement "Captain Ketch". 02:50 - Achievement 16 (Part 2) - Lucky Coal - Head back to Rio and ask him to take you to Zombie Island. When George gets out of the boat, pick up the Lucky Coal which has landed on the beach to unlock the achievement "Lucky Coal". 05:08 - Achievement 17 - Going Underground - This story achievement will unlock as part of the story when the location switches to Nico in London at the abandoned subway station. 05:37 - Achievement 18 - Really Bad Idea - Before completing the actions to escape the subway station. Use the Hairclip with the purple vending machine. Pick up the coin from the reject coin slot. Now use the Coin on the purple vending machine. Pick up Chocolate Bar and pick up the Coin again. On the right side there is a familar looking ghost which will disappear when you walk towards it. Stand at the left side of the platform and use the Chocolate Bar with the ghost. The ghost does not seem very talkative but this will unlock a hidden exit on the far left side of the map in the middle of the tunnel. If this is not the case you, keep trying to use the chocolate bar with the ghost until it unlocks for you (be careful the ghost disappears if you stand too close. Just go further away until he reappears). After that you have to go there and watch the cutscene from Beneath a Steel Sky (Which I would highly recommend playing if you enjoy Broken Sword). This will unlock the achievement "Really Bad Idea". 07:57 - Achievement 19 - Matador - Back on Zombie Island with George, after picking up the Reed, using it on the animal lair and combining it with the Blow Dart to make the Reed and Dart weapon. Save your game before you take the lower right path outside of the forest area. Keep walking right until you see the wild boar. Use the Reed and Dart on the Boar and quickly click on the Branch above George's head to dodge the boar and create a new path. This will unlock the achievement "Matador". 09:27 - Achievement 20 - Bad Timing - When Nico gets to the Docks area, save the game before getting the next achievement in case it doesn't let you continue. Move to the crate to the left of Nico then click on the Cupboard on the ship, wait for the guard to find Nico and shoot her. This will unlock the achievement "Bad Timing". Click continue or reload the previous save game to continue the story. 10:41 - Achievement 21 - Jaguar Stone - This is a story achievement. After locking the Guard in the cupboard with the Mop, Look in the first window to see Oubier killed by Karzac. Save the game here just in case it doesn't let you continue. Try to talk to Oubier, then take the Jaguar stone. This will unlock the achievement "Jaguar Stone". 11:20 - Achievement 22 - Meddle No More - Karzac will come back in and try to strangle Nico. Do nothing until the timer runs out and Nico is killed. This will unlock the achievement "Meddle No More". Click continue or reload the previous game to continue the story. 12:28 - Achievement 23 - Eagle Stone - This is another story achievement. After the film set moves to the beach, talk to Hawks and agree to be the new stuntman. Talk to the camera man, then click on the handheld camera. Talk to Hawks again for George to get access to the cave. After the cutscene the achievement "Eagle Stone" will unlock. 14:33 - Achievement 24 - Rescued George - This will unlock as part of the story. After throwing the ammo belt on the fire, then talking to General Grasiento at the top of the pyramid. Talk to George to set him free and unlock the achievement "Rescued George". 16:34 - Achievement 25 - Ancient Puzzle - Complete the Mayan Machine Puzzle. Concentrate on one of the 4 large symbols at the right. Work out which 2 figures make up this symbol. Spin the large wheels until 2 shapes are adjacent that make up one of the figures you need. Go and press that figure. Now make up the second figure using the wheels, and press it as well. Finally, press the large symbol - if you have it right, it will stay pressed. Repeat this whole process for all 4 symbols and a secret door will open. This will unlock "Ancient Puzzle". 18:47 - Achievements 26 & 27 - Hardcore & Game Completed - At the end of the game the final 2 achievements will unlock, "Game Completed" &"Hardcore" for completing without using any hints.