How To: dForce Mesh Tutorial

How To: dForce Mesh Tutorial

This is a brief tutorial showcasing two different methods to adjust the mesh of an object for dForce simulation. PROBLEM: This mesh distortion is caused by the fold in the cloth going "against the grain" of the mesh during simulation. To smooth this distortion out, please attempt the following: WORKAROUND 1: ADJUST MESH RESOLUTION: 1) Select the plane in the Scene pane 2) In the Viewport, select the spherical icon next to the "Perspective View" drop-down box and select "Wire Texture Shaded" 3) Navigate to: Edit -- Object -- Geometry -- Convert to SubD... 4) Navigate to: Draw Settings -- Wire Frame -- Triangulation Wire Frame Opacity -- 100% 5) Navigate to: Parameters -- Plane -- Mesh Resolution 6) Change the Resolution Level ("Base" or "High Resolution") 7) Change the SubDivision Algorithm ("Catmark" or "Bilinear) work best) WORKAROUND 2: ROTATE POLY TRIANGULATION 1) Navigate to: Tools -- Geometry Editor -- Tool Settings 2) Open the Tool Settings tab (icon: cursor with gear behind it - found on your toolbar) 3) Right click on plane and select the following: Selection Type: Poly Selection Tool Selection Mode: Marquee 4) Highlight mesh of affected area (in this instance, the bottom right corner and the top left corner of plane) PLEASE NOTE: select these areas individually and repeat step 4 & 5 for each corner 5) Right click on highlighted portion of the plane and select: Geometry -- Rotate Triangulation of Selected Polygon(s) 6) If you would like, you may also reattempt the ADJUST MESH RESOLUTION steps after doing this for additional smoothing