This outdated Amiri build: Spawn Slayer (5), Dragon Disciple (4), Vivisectionist (4), Barbarian (2), Thug (2), Archaeologist (1). my amiri can technically fear all stages of the lantern king, but phase 4 requires a nat20. let's say I don't video edit often anymore and got tired of the export giving me studdering versions. Text version of the notes: Phase 1 - Delay until sequence is : enemies, Bard, others, Valerie Burst all 4 adds dead by Valeries action turn 3. Valerie turn 3 needs to run to the other end of the hall, to avoid everyone else having there buffs/summons removed. Phase 2 - Kill the center one (bard in my case), with all haste. the bards can double cast weird and just end your party. Phase 3 - Have everyone attack the Wild Hunt Monarch, letting Amiri finish it. Amiri should fear all enemies for 1 turn, use this time to kill Lantern King. Phase 4 - the party gets ressurected but, you wont always have good control. if u cant buff Amiri back again, debuff the boss.