Punish Sheeva's Stomp 100% of the time with 74.1% of the cast (Dragon drop/teleport)

Punish Sheeva's Stomp 100% of the time with 74.1% of the cast (Dragon drop/teleport)

Sheeva's stomp has been called broken and overpowered by many people on Reddit, Testyourmight, and YouTube channels. Here's tech to stop it 100% of the time with 74.1% of the cast. Walk forwards. Or walk backwards. KANO WAS LEFT OUT OF THE EDITING BUT NOT OF MY RESEARCH! He can NOT walk out of Sheeva's punch. I've played against kano's that use his kano ball but d2 may be a more consistent option. I have not tested it. Beneath the stomp (when the camera pans) your character will reverse their direction as they start walking backwards or forwards. Don't change your input. Continue with your direction and then full combo punish Sheeva. She tried to get you for 10%?! Take 30%. This is Mortal Kombat 11. No scrubs allowed. If it's only the character name then they punish it by walking forwards. The characters that can do both are listed and the characters that can only do it backwards walking are also notated. Dodge with walk and PUNISH 100% of the time: Shao Kahn Frost Joker Johnny Cage Sonya (F and B) Cassie (F and B) Spawn Scorpion Noob Raiden Jacqui Kabal Kung Lao Jade RoboCop (B) Skarlet Kotal Kahn (F and B) Sheeva The Terminator Geras Cetrion (F and B) Fujin Liu Kang (74.1% of the CAST) Characters that cannot punish the stomp by walking 100% of the time: Kitana (B) and D'vorah. Characters that can't walk to avoid Sheeva's dragon drop are Shang Tsung, Nightwolf, Jax, Sub Zero, Sindel and Kollector. Noble raptor beat me to releasing the video explaining it can be done, but he only said it could be done with some characters. I've gone through the hassle of playtesting every single character to make sure who can do 100% of the time. This is more consistent then trying to uppercut (d2). Thanks to Nitro Nitrix and his free beat @   • [FREE] Instrumental Trap/Rap Hip-Hop 8-Bit...