Please see the final version here! • Sean LaValle - Sound Design & Wwise Audio ... This reel was created by integrating Wwise with Unreal Engine 4 and recreating all of the audio from Epic's Shooter Game FPS demo project. All of the default UE4 audio was stripped out and replaced by events, reverb zones, and parameters running through Wwise audio middleware. I designed all of the audio for this demo, including weapons, foley, footsteps, and ambiences. No library audio was used, with the exception of some selections from Still North's Free Firearm Library for transients and tails. Still North Free Firearm Library: http://www.stillnorthmedia.com/firear...