This is a new Tom Clancy's Splinter Cell: Blacklist gameplay walkthrough playthrough with both commentary and a review of the game on the PC with MAX / Ultra Settings, but it is also available on Xbox 360 and PS3. Story: Following the Third Echelon Conspiracy, former agent Sam Fisher joins his friend Victor Coste at his PMC, Paladin 9. Coste is wounded in an attack by The Engineers, a group of 12 terrorists who initiate a terror ultimatum called the Blacklist which is a deadly countdown of escalating terrorist attacks on United States interests. Reason being, these 12 have had enough of the United States global military presence in two-thirds of the countries around the world. Splinter Cell: Blacklist takes place six months after Splinter Cell: Conviction. Sam Fisher is the commander of a new special operations & counter-terrorism unit called Fourth Echelon, and directly reports to the President of the United States. The primary mission of Fourth Echelon, as assigned by the President, is to shutdown all current operations being conducted by Third Echelon and their agents. While conducting this primary mission, Sam and his team must hunt the members of The Engineers and their Blacklist agenda by any means necessary, and stop the countdown before it reaches zero. Splinter Cell: Blacklist sees the return of Anna 'Grim' Grímsdóttir, Victor Coste and Andriy Kobin as well as the addition of new characters such as Isaac Briggs and Charlie Cole. Gameplay: Blacklist introduces a new gameplay mechanic called Killing in Motion, allowing the player to highlight targets and take them out in quick succession while on the run. The game is set in a third-person perspective so the protagonist and the objects around him are visible. As well, there is voice integration with Xbox 360's Kinect peripheral, which allow players to say things to distract enemies and then attack. The player can also use the Kinect sensor to control the protagonist with their body instead of the Xbox 360 controller. In the Wii U version, the Gamepad controller's touchscreen acts as an interface to access gadgets and other features from the protagonist's arm-mounted computer, or OPSAT. It also incorporates the screen and motion controls to highlight enemies through thermal vision when using the Killing in Motion mechanic. Multiplayer/Co-op campaign: I'm not interested, but... The side missions can be played individually or with a teammate, unless its the Briggs narrative missions which must be played with a partner. The Coop campaign is divided between four different characters, each mission representing its own unique playstyle. Talking to these particular characters on the Paladin unlocks these missions that Sam and Briggs can go on. Briggs Missions - These are the coop campaign missions. These missions must be played with two players. Sam and Briggs work together to stop a rogue division of the agency Voron, from Splinter Cell Conviction. Briggs missions focus on the ghost, panther, and assault playstyles. Some sections are more ghost-like, where the player must not be detected or use only non-lethal force, while other sections have swarms of enemies on your position, but it is up to you how to you want to eliminate them. You can do it without being detected, by striking from the shadows, or going full blown assault. There are also some forced action moments, particularly at the end of the missions. Spies vs. Mercs - The fan favorite mode Spies vs Mercs returns in Blacklist. The Classic version is two-vs-two, and the Spies must hack a terminal which the Mercs are protecting. Spies are played in a third-person perspective, while Mercs have the first-person view. The latter have flashlights. Blacklist mode - A form of Spies vs. Mercs, with two teams of four and and the ability to customize classes. The customization and gameplay is similar to that of the campaign story. On the spy side, there is the Intel and Predator classes, and for the Mercs the classes are Peacemaker and Disruptor.