Most characters have a relatively small subset of combo-friendly attacks. Challenge: Using any character, combo ten or more different moves without dizzying inbetween. Rule #1: Obey gauge limits. Rule #2: No duplicates. Hard Mode: Combo fifteen or more different moves 1 - Neutral Jump Medium kick 2 - Standing close RH 3 - Far Jab 4 - Ex Rush Upper 5 - Cr.Jab 6 - Cr.Strong X - Ex Rush Upper 7 - Standing Close Jab 8 - Cr. Short X - Ex Rush Upper X - Cr. Jab X - Cr. Short X - Ex Rush Upper X - Cr. Jab X - Cr. Short 9 - Fierce Headbutt 10 - Ultra...to the WALL!