T7 | 4 Cool Ways That Steve Can Wallsplat

T7 | 4 Cool Ways That Steve Can Wallsplat

Was talking with my friend Gavin the other day concerning Steve tech and it inspired me to make this quick video on unorthodox Steve wallsplat options. Enjoy ^_^ 1.) Off Axis DCK+1 I made a video about this before. The reason why this works is because there is a special angle where getting hit by DCK+1 registers as a backturned hit, creating a knockback effect instead of the usual DCK+1 hit state 2.) Meaty SWY 1+2 Wall Push into Qcf+1 Usually a successful wall push grab only nets you a guaranteed 112. But doing a wall push at just the right distance from the wall makes you even more advantageous on hit, letting you do a i16 Qcf+1 to wallsplat. 3.) Ext.DCK F+2~F+2 into Ws+11 pickup into Df1+2 I used to think doing Ext.DCK F+2 on block into Ws+12 was kind of useless/not worth it. But it actually is pretty useful at the wall since having the ability to do an instant Ws+11 will pickup the opponent wall slump after Ext.DCK F+2~F+2, letting you end with Sonic Fang (Df1+2) for a mini wall combo. 4.) Db1+2 Powercrush into 311 Well this one is pretty well known already. On hit Db1+2 creates an insane amount of hitstun, albeit with a lot of pushback. But at the wall this is no problem, so the sky is the limit as to what follow up move you want to use ^_^. **Also I've finally dusted off my twitter and will use it actively for the first time, so give me a follow if you got time:   / cuonglinhcc