Was talking with my friend Gavin the other day concerning Steve tech and it inspired me to make this quick video on unorthodox Steve wallsplat options. Enjoy ^_^ 1.) Off Axis DCK+1 I made a video about this before. The reason why this works is because there is a special angle where getting hit by DCK+1 registers as a backturned hit, creating a knockback effect instead of the usual DCK+1 hit state 2.) Meaty SWY 1+2 Wall Push into Qcf+1 Usually a successful wall push grab only nets you a guaranteed 112. But doing a wall push at just the right distance from the wall makes you even more advantageous on hit, letting you do a i16 Qcf+1 to wallsplat. 3.) Ext.DCK F+2~F+2 into Ws+11 pickup into Df1+2 I used to think doing Ext.DCK F+2 on block into Ws+12 was kind of useless/not worth it. But it actually is pretty useful at the wall since having the ability to do an instant Ws+11 will pickup the opponent wall slump after Ext.DCK F+2~F+2, letting you end with Sonic Fang (Df1+2) for a mini wall combo. 4.) Db1+2 Powercrush into 311 Well this one is pretty well known already. On hit Db1+2 creates an insane amount of hitstun, albeit with a lot of pushback. But at the wall this is no problem, so the sky is the limit as to what follow up move you want to use ^_^. **Also I've finally dusted off my twitter and will use it actively for the first time, so give me a follow if you got time: / cuonglinhcc