In this video, I drive a full lap of the custom track Boshi Skatepark backwards with the 3 mushrooms available in time trials. Because this doesn't actually require all of the mushrooms, I don't use them. In order for a track to count as being completed backwards, you must start in lap 1 and travel through all of lap 0 backwards, finishing by reaching lap -1. We will be going through the tracks of the CTGP 1.03-1112 update (29 Sep 2021) alphabetically, and returning to any past tracks if breakthroughs are made that change the statistics of the progression of the challenge (more on this later in the description). Here, there are NO respawns that are mandatory to complete the track backwards, and there are NO sections requiring any mushrooms. This is known as a complete solution. Fun fact: I already showed this to be possible in one of my much older videos. Feel free to comment on it to show that you're cool. Playlist of these videos: • CTGP Tracks Done Backwards - Abandoned Boa... (there is a backstory in the first few descriptions) This is the kind of track I've been referring to as completely trivial, i.e. there are no blockage points ("blocks"). If you're unaware, there have been 2 other completely trivial tracks (ASDF_Course and Athletic Raceway). Lastly, the run of cool backwards videos (Aura Metropolis, Autumn Leavesway, Big Express City, and Big Nature City) that I described in November is now over. Rest in peace cool backwards videos :( In summary, and unsurprisingly, Boshi Skatepark has the following statistics to offer: Minimum Respawns for Infinite Mushrooms: 0 Minimum Respawns for 3, 2, 1, 0 Mushrooms: 0, 0, 0, 0 Minimum Mushrooms for Minimum Respawns: 0 Minimum Mushrooms for Track Completion: 0