Mega Man X MODD Engine Progress #3 - Tunnel Rhino boss

Mega Man X MODD Engine Progress #3 - Tunnel Rhino boss

I decided to make Tunnel Rhino from MMX3 the main test boss for this engine. He's rather easy to understand. He's incomplete though, missing his shoot-three-drills-in-front attack. Axl's sprites have been modified to reduce the amount of colours in them to 15, so it can be more SNES-accurate. I have also added the Test 1 weapon from the 32-Base engine. Not too much more to add here, other than recoding the energybars to be easier to implement (you can draw them from a simple script now), as well as fixing some glitches with the Life-Ups/Heart Tanks. Sorry for not uploading during the weekend like I usually aim to do. Mega Man (C) Capcom - This project is fan-made/unofficial. Mario Obsessed - MMXX