Atari Lynx Kung Food [Retro Games Reviews] [No Commentary] HD FULL 60fps

Atari Lynx Kung Food [Retro Games Reviews] [No Commentary] HD FULL 60fps

@todojuegosretro Web: https://www.todojuegosretro.com/   / todojuegosretro7     / todojuegosretro     / todojuegosretro   #atari #lynx #atarilynx #todojuegosretro #videojuegosretro #videojuegos #videogames #videogaming #retrogaming #retrogames #retrogame #retrogamer #retrogameplay #retrogameplays #review #todojuegosretro #reviews Kung Food is the game I'm talking about today, it's a classic. It's a hidden gem, it's a game you should play. After the Atari 2600, the company struggled to stay relevant and basically threw out any 'rad' ideas they had in the hopes that something would stick. This is where Kung Food comes in. Beat 'em up games were all the rage in the arcades and were peaking in the home console market. Atari had its Lynx handheld computer on the market, but it was met with little fanfare.The reason? It ate batteries like there was no tomorrow. They wanted a beat 'em up for their system. They decided to make something with a lot of attitude, and what better than angsty vegetables? Kung Food was what they came up with, and believe me it's pretty badass. Let's see. Atari didn't skimp on a plot here. Your character is a scientist who brings a chemical from his lab home and stores it in his refrigerator. This transforms him into a muscular but diminutive. He's green as a sprig of broccoli. Let's just call him Mr. Broccoli. Anyway, he has to fight his way through the freezer, fridge and other kitchen areas against an army of food animated by the same chemicals he brought home. It's classic Atari trying to be cool for better or worse. Kung Food is a very traditional fighting game. You can move left/right and up/down. You'll have to do this to line up with enemies coming in from all angles. The Atari Lynx has two front buttons (which you will be able to access at the same time anyway) and these allow you to jump or attack. These can be performed in conjunction via the flying kick, but this is largely useless. You have a life bar on the right side of the screen and you can restore it with the up arrow icon power-ups found in each stage. The goal here is to advance through a level by defeating all the enemies in the area. That formula has worked for so many games. So what went wrong with Kung Food? Well, a whole lot actually. I don't know if it's that the vertical plane is too high, or if the hitboxes are too small for the opponents or what. The game gives you such a hard time lining up the character to hit opponents. I often got frustrated with what should be the simplest task for a game like this. You have to constantly move to the right place. You can't hit enemies unless you're perfectly aligned, but even then they can still damage you if they're not. It makes Kung Food much harder to play than it should be. Gameplay This brings me to one of the best points of the game, surprisingly. Kung Food supports a large amount of enemies on screen at once. It absolutely beats Final Fight and Streets of Rage in this regard. That plus point is short-lived when you can't hit enemies unless you're exactly aligned with them. That means the screen full of enemies will bring you doom. If they surround you, there is no chance for you to move up or down to line up effectively. Basically, you have to retreat to a place where you can prepare to hit them. This is beyond frustrating and is something the developers should have picked up on. There are some elements of the game that are unique to Kung Food. Obviously, they didn't become staples of the genre, and for good reason, but at least this game tried something new. The first element in question is the multiple vertical planes. In some areas you can jump between a higher area and drop down to a lower one. If you can't advance, chances are there's an enemy or two above that you need to take out first. It serves little purpose, but it's kind of cool. Next, we have enemy spawns. These appear on the left side of the screen and enemies come out of them. You have to destroy them to prevent them from creating new bad food. It's actually kind of annoying. see more at www.todojuegosretro.com