Resident Evil 2 Remake PC - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings | 60 & 120 FPS cap

Resident Evil 2 Remake PC - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings | 60 & 120 FPS cap

#ResidentEvil2Remake #RTX3060Ti #Ryzen3600 Resident Evil 2 Remake PC tested and benchmarked on Ryzen 5 3600 and RTX 3060 Ti. Greetings, everyone. Today we’re testing Resident evil 2 Remake on the RTX 3060 Ti and 5 3600. The 25th anniversary of the series is approaching so it’s not a bad time to re-test this, especially on new graphics hardware for me. My current specs are the following: -CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull). -Mobo: MSI B450 Gaming Pro Carbon AC. -GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 461.09. -RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz. -Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB. -Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area). -PSU: Corsair RMx 650W 80+ Gold. -O.S: Windows 10 Pro 64bit (v.2004). -Monitor: AOC AGON AG251FG 1080p-240Hz. My previous RE2 Remake video on the GTX 1070:    • Resident Evil 2 - Ryzen 5 3600 & GTX 1070 ...   . Some timestamps: [1080p] 00:00 - Intro and Max Settings RPD run around 04:38 - "Balanced" Graphics Preset 08:06 - Lowest possible settings [HIGHER RESOLUTIONS] 10:31 - 130% Resolution Scale (1404p) 12:46 - 150% Scale (1620p) 14:36 - 200% Scale (4K-2160p) [DX11 vs DX12] 16:54 - DX11 1080p Max Settings 18:35 - DX12 1080p Max Settings 20:13 - DX11 vs DX12 results [60 FPS CAP-RTSS] 20:40 - 60 FPS cap, 180% (1944p) Resolution Scale Max Settings 22:25 - Volumetric Lighting down to Medium is a good choice 22:57 - Odd Frame-rate stutters when opening inventory (scale related) [120 FPS CAP-RTSS] 24:33 - 120 FPS cap, 130% Resolution Scale Max Settings (Sewers area) 26:33 - 130% Scale, Volumetrics Down to Medium (big perf gain) As we can see, RE Engine performs quite well on higher end GPU compared to my old GTX 1070 (where it already played fantastically), this engine is pretty much next-gen ready but still needs to see things like Ray Tracing or DLSS implemented across all of its games and NOT just for a couple consoles with clearly inferior RT-capabilities (but probably quite heavy briefcases full of money (or cookies) flying towards Capcom HQ, from Sony/Microsoft/Wesker? :P). Anyways, nothing much special for a video like this, I did the best and quicker I could to present a somewhat rudimentary way of “benchmarking” stuff, re-running the same simple east-wing area at the beginning of the RPD, a few minutes for each “preset” so we could have a small glimpse of how things perform here. 1080p resolution is a joke for the RTX 3060 Ti in this game, clearly, so we quickly move on to higher Resolution Scales, 150% seems to be a good balanced point there, but if we want exactly stable 120 FPS, as many players prefer for this game on PC, we have to drop to 130% scale, from 1080p, which is around 1404p resolution, if we still want to keep all settings maxed out but, my usual advice, as in previous videos, is to drop Volumetric Lighting Quality to Medium, for a minimal quality loss, even less apparent at higher resolutions, but a substantial FPS increase, or if we FPS are capped, a reduction in GPU usage that allows to stay more time at that desired 120 FPS limit. Nothing too fancy here, really, just a well-known and tested engine by now, still performing decently on a more modern GPU. We only need some Ray Tracing reflections to fix the badly implemented Screen Space Reflections in these RE Engine games…hopefully RE Village has that improved, at the very least, and for all platforms this time -_-‘ As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )