100 Trainers defeated, and about 50 or more remain, and once again, I recommend being at Level 70 or higher and good AV investment in stats that you will need for those fights. Here are the Master Trainers in this video: Electrode, Exeggcute, Exeggutor, Cubone, Marowak, Hitmonlee, Hitmonchan, Lickitung, Koffing, Weezing Electrode Trainer - Scientist Elton Electrode - Level 75 Nature: Gentle AVs: 50 HP, 200 Attack, 200 Special Defense, 80 Speed Stats: 248 HP, 303 Attack, 99 Defense, 125 Special Attack, 362 Special Defense, 333 Speed Moves: Screech, Headbutt, Light Screen Location: Route 17 This is a fight in which using Foul Play can give you an easy win, because it will take about two hits from Foul Play to defeat the opposing Electrode. Exeggcute Trainer - Lass Summer Exeggcute - Level 70 Nature: Brave AVs: 100 HP, 50 Attack, 120 Special Defense Stats: 285 HP, 140 Attack, 138 Defense, 110 Special Attack, 209 Special Defense, 54 Speed Moves: Sludge Bomb, Facade Location: Route 24 Your best shot is to keep using Sludge Bomb, and you will need some good investment in both Special Attack and Special Defense to handle the opposing Exeggcute's Sludge Bomb. Exeggutor Trainer - Lass Cindy Exeggutor - Level 75 Nature: Modest AVs: 200 HP, 150 Special Attack, 100 Special Defense Stats: 450 HP, 132 Attack, 155 Defense, 386 Special Attack, 240 Special Defense, 110 Speed Moves: Hypnosis, Solar Beam, Hyper Beam Location: Cinnabar Island As for which Exeggutor to use, the Alolan Exeggutor has access to Flamethrower, and its Dragon-type gives it a 4x resistance to Solar Beam, otherwise Substitute, Toxic and Protect are your best options. Cubone Trainer - Hiker Richter Cubone - Level 70 Nature: Lax AVs: 80 Attack, 200 Defense Stats: 171 HP, 176 Attack, 374 Defense, 61 Special Attack, 67 Special Defense, 75 Speed Moves: Bonemerang, Growl Location: Route 8 A good advantage to this fight is that Cubone can learn Ice Beam, and this should do a good amount of damage. Marowak Trainer - Hiker Julius Marowak - Level 75 Nature: Adamant AVs: 100 HP, 200 Attack, 120 Defense, 200 Speed Stats: 298 HP, 362 Attack, 313 Defense, 72 Special Attack, 125 Special Defense, 295 Speed Moves: Swords Dance, Double-Edge, Fire Punch Location: Lavender Town Because of the opposing Marowak's moveset, the Alolan Marowak is highly recommended, as it resists Fire Punch and is immune to Double-Edge, otherwise Toxic and Substitute to stall it out. Hitmonlee Trainer - Black Belt Cheng Hitmonlee - Level 75 Nature: Adamant AVs: 80 HP, 200 Attack, 200 Defense, 80 Speed Stats: 263 HP, 428 Attack, 307 Defense, 51 Special Attack, 170 Special Defense, 238 Speed Moves: High Jump Kick, Feint Location: Saffron City I feel like the Hitmonlee and Hitmonchan Master Trainers should of have been named Bruce and Jackie, as a reference to the martial artists they are named after, but anyway, the opposing Hitmonlee's High Jump Kick is very dangerous, so I highly recommend Protect, but it can also use Feint to break through Protect. Hitmonchan Trainer - Black Belt Wong Hitmonchan - Level 75 Nature: Impish AVs: 150 HP, 120 Attack, 150 Defense, 150 Speed Stats: 333 HP, 305 Attack, 310 Defense, 51 Special Attack, 170 Special Defense, 292 Speed Moves: Bulk Up, Thunder Punch, Ice Punch, Fire Punch Location: Saffron City You will need Toxic for this fight, because if the opposing Hitmonchan keeps using Bulk Up, it will be tough to break through, Seismic Toss is not a bad option. Lickitung Trainer - Youngster Cid Lickitung - Level 70 Nature: Calm AVs: 200 HP, 50 Defense, 120 Special Attack, 200 Special Defense, 100 Speed Stats: 427 HP, 73 Attack, 181 Defense, 230 Special Attack, 344 Special Defense, 147 Speed Moves: Fire Blast, Blizzard, Thunder, Disable Location: Route 16 I have heard that the Lickitung Master Trainer can be beaten with a newly caught Lickitung, but it is based on luck, as the opposing Lickitung has 110 base power moves with 70% Accuracy, or 85% for Fire Blast, so Toxic, Substitute, and Protect are all you will need for this, and a move of your choice. Koffing Trainer - Scientist Albert Koffing - Level 70 Nature: Modest AVs: 100 HP, 50 Special Attack, 120 Special Defense Stats: 257 HP, 86 Attack, 138 Defense, 171 Special Attack, 209 Special Defense, 75 Speed Moves: Shadow Ball, Will-O-Wisp, Protect Location: Route 17 Start with Substitute, and use either Shadow Ball, Flamethrower or Thunderbolt, as those are good options for Koffing. Will-O-Wisp is not a bad option either. Weezing Trainer - Scientist Donnie Weezing - Level 75 Nature: Modest AVs: 200 HP, 200 Special Attack, 120 Special Defense Stats: 405 HP, 126 Attack, 185 Defense, 370 Special Attack, 253 Special Defense, 118 Speed Moves: Flamethrower, Thunderbolt, Taunt Location: Rocket Hideout One advantage to this fight is that Weezing can learn Psybeam, so if you have Psybeam, this is your best move for this fight, and since the opposing Weezing has Taunt, I would start with Substitute on turn 1.