Limbo puzzle guide chapter 1-3

Limbo puzzle guide chapter 1-3

Check out My LIMBO walk through, the game is an inspired puzzler, navigate your way through various traps and tricks and follow along with this video The design of Limbo is presented in grayscale and features a silhouetted character. While the 2D look of this former XBLA exclusive is simple, its puzzle-platform gameplay is anything but straightforward. It's new PS3 and PC secret level and is as challenging as it is well-lit (hint: it's in complete darkness). On top of that, its "No Point in Dying" Trophy requires beating the game in one sitting and dying five times or less. That's where we come into play. Use our step-by-step walkthrough to guide your lost shadow character so that he doesn't die as often or, as the name implies, get caught in limbo as you try to figure out how to advance through the game's 24 mind-bending chapters. note: I died so you don't have to =P Chapter 1 Starting a new game means waking up in a dark forest and immediately beginning the first chapter; no story, training or breaks between chapters occur along the way. Before you begin your endless trek to the right in this side-scroller, walk left to earn the egg-shaped "Wrong Way" Trophy. Chapter 2 Mine Cart Walk to the right and jump off the edge of a toppled tree trunk, landing on the hill below. You'll want to avoid the first of many pits because it's full of deadly spikes. On the other side of the pit is an out-of-reach platform and, underneath it, a mine cart. Press the PS3's Square button while holding the left analog stick to the left to pull the cart as far as you can. Don't worry about pulling it too far since it's anchored by a rope. Climb onto the cart with the PS3's X button (jump) and press A once more to jump onto that previously out-of-reach platform. Grab the adjacent rope by simply jumping toward it. Your character automatically latches onto ropes that are in close proximity. Make your way down to the attached, swaying plank at the bottom and jump off to the right. The right ledge is farther away than the left one (the safer way to jump across), but you won't die by jumping from this height. However, a word of caution: Your shadow character is extremely vulnerable when it comes to drops that are any larger than this one. Sailboat Next, you'll see a sailboat sans the sail. Thankfully, it still drifts along the water, so jump in and wait for it to stop along the right bank. You'll notice that there's a handle on the front of the boat, which means you can hop out and grab it with the Square button to pull it ashore. From here, use it as a platform to access the ledge to the right. There's a hard-to-see ladder to the right wall of this ledge. Scale it and jump to the rope on the left and climb that. At the apex of the rope, there's a tiny jump to the cliff's edge and a long walk to the right. Chapter 3 Foothold Traps The long walk to the right is meant to lure you into running, but look out for two foothold traps. The jaws of these nasty, easy-to-miss devices will chop you into little bits, so approach them with caution and press the Square button to separate them. Spreading the footholds apart allows you to hop over them one at a time. Rotting Carcass on a Rope While the foothold traps you just passed remain empty, hunters apparently strung up some sort of animal, now dead and rotting on a rope. The thing is, you need that weighed-down rope to swing free across the valley so you can get to the high ledge to the right. The trick is to jump into the valley, drag a nearby foothold trap from the right side of the screen to the left and place it underneath the rotting animal. Hopping onto the rope this time puts the carcass within reach of the foothold and causes the jaws to shut violently - as if the animal hasn't been through enough. Oh well, the rope can swing a little bit higher now and you can be on your way.