With the first two jumps, I elected to let off the boost between them, only because if I didn't, the game refused to activate the landing boost on the second one. I could probably start the lower path's hyperboost later and cut it short to squeeze in another during the final fork, not sure how much time that would save though. Game: Redout 2 Platform: PC (Acer Nitro 5; CPU is AMD Ryzen 4000 series 5, GPU is NVIDIA GeForce GTX 1650, 8 GB RAM) Controller: Xbox One Button map: Default, except pitch and roll are both on left stick. Right stick only controls strafe. Ship: Conqueror (1097; setup below) Propulsor: Signature Lunare Stabilizer: Signature Buran Rudder: Airbender Hurricane Hull: Signature Koeniggswerth Intercooler: Signature ESA ESC: Magna Phi70 Captured using Windows 10 Game Bar. No edits.