I Gave MGS2 Characters Real Lips in Unreal Engine 5 — Full Codec Scene

I Gave MGS2 Characters Real Lips in Unreal Engine 5 — Full Codec Scene

What if the MGS2 Codec calls had real facial animation? Full lipsync, real-time rendering, Unreal Engine 5. This is what Sons of Liberty sounds and looks like today. 🎮 ABOUT THIS PROJECT: A cinematic remake of a Codec conversation from Metal Gear Solid 2: Sons of Liberty (PS2, 2001) — fully rebuilt in Unreal Engine 5 with custom facial animation and lipsync. Every character mouth movement was manually crafted to match the original voice performance, bringing Hideo Kojima's dialogue scenes into the real-time era. ⚙️ BUILT WITH: · Unreal Engine 5 · Full facial lipsync animation · Lumen Global Illumination · Custom character assets — Raiden, Colonel Campbell, Rosemary 📺 WATCH NEXT: → MGS2 Full Cinematic Opening in UE5 (2 Year Project): [link] → MGS2 Opening Speech in UE5: [link] 📩 Business inquiries: [email protected] metal gear solid 2 codec unreal engine 5, MGS2 lipsync UE5, sons of liberty facial animation, raiden codec call UE5, colonel campbell MGS2 UE5, metal gear solid 2 fan remake, MGS2 dialogue remake, unreal engine 5 facial animation, rosemary MGS2 UE5, codec call remake UE5, MGS2 UE5 cinematic, real-time facial lipsync UE5, hideo kojima MGS2 tribute #MetalGearSolid2 #UnrealEngine5 #MGSRemake