SpaceChem - 5.5 - Exploding Head Syndrome (2110/2/81)

SpaceChem - 5.5 - Exploding Head Syndrome (2110/2/81)

Details : http://spacechem.net/solution/explodi... I must admit I'm rather proud of this solution. It's fast, has few symbols and only two wasted atoms, and is very, VERY easy to mismanage. There are several spots where you have to use manual switches within a ~10 cycle window, and if you miss it you can start over. Building Plutonium happens uses two paths in a 7/24 ratio. The non-A path builds up 7 full H2O to Ytterbium (70). Then there's the A path for 24 H2O, where 1 H is fused and the remaining H, O is used to create 24 H2 and 24 O2. Finally, a third path (C+A) takes 2 H2O, dumps 1H each in reactor #1, and passes the rest along for the 25th H2,O2 pair. Note that the whole scheme will fail a handful of cycles after the rocket fires :) Switch moments. Note that these windows are very tight, before the next waldo hits the switch. This tends to be ~ 5-10 cycles. 70: A (after blue @A, before red @A) 310: ~A, B (after blue @A, before red @B) 315: ~B (after red @B) 380: A (after red @A, before blue @A) 620: B, C (after red @ B, before blue @ C) 640: ~B (after red @ B) NOTE: this should be a 2109 solution. Sometimes there's one random extra cycle :\ Recorded with CamStudio [NOTE: This is my first recording ever. We apologize for any inconvenience regarding audio syncing and random (but not non-random) pauses.] Download the demo at http://www.spacechemthegame.com today!