Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, increasing the number of available sprites for game objects from 5 in the main version (GreyEngine1) to 15. Each barrel is made of 3 sprites. The final version of Grey will be based on the GreyEngine1 engine. GreyEngine2 may serve as the foundation for a future installment or for subsequent games :) Credits: programming: Piotr Kózka sprites: Piotr Kózka / Kamil Wolnikowski sound: Kamil Wolnikowski #commodore64 #c64 #grey #wolfenstein3d #doom #6502 #assembly #doom