Mass Effect 3 [#16] - Rannoch: Admiral Koris || Walkthrough

Mass Effect 3 [#16] - Rannoch: Admiral Koris || Walkthrough

► Walkthrough: Mass Effect 3 ► Playlist: http://bit.ly/2Zxdk3l ................................................................................. Mass Effect 3 The quarian ship carrying Admiral Koris crash-landed on Rannoch, leaving the Civilian Fleet without a leader. Land on Rannoch and rescue Admiral Koris. On the shuttle down to Rannoch, Admiral Xen informs you that the Civilian Fleet has taken losses. Without Admiral Koris to guide them, many captains of the Civilian Fleet are planning on breaking from the fleet and risk a run to escape to the Mass Relay. Xen tells you that Koris's escape pod crashed within range of a jamming tower, before communications is cut. Cortez flies towards the pod, but is stopped by the AA Guns. You plan to disable the AA guns on foot and then Cortez can destroy the jamming tower, so you can locate Koris. Cortez lands the shuttle from a short distance from the escape pod. Proceed along the linear pathway until you come to a crashed quarian escape pod. A Geth Trooper and Geth Pyro will be standing with their backs to you. It is possible to flank them by taking a path to the far right side. It seems too close, but hugging the right side will prevent them from noticing you. A teammate will shout "GETH"; just ignore them and grab the salvage labeled Geth Parts for 2,500 credits while there. After eliminating the hostiles, look for a dead quarian and salvage the wreckage worth 2,500 credits next to the nearby burning debris. Proceed along the trail and be careful; there are multiple trip mines on the ground. Pick up the Javelin on the ground next to a trip mine before progressing. You will be moving on an outcropping that overlooks a geth patrol consisting of two Geth Troopers and two Geth Rocket Troopers. Eliminate the hostiles and move down to the second crash site where three Geth Troopers and a Geth Rocket Trooper will drop in. Make short work of them and move forward, watching for more trip mines. First AA Tower The path leads to the AA Tower where you will be met with oblivious hostiles: three Geth Troopers, two Geth Rocket Troopers. The moment you begin your attack, several more hostiles will drop from the sky. Once you eliminate the hostiles, salvage Geth Technology worth 3,750 credits at the area entrance directly facing the AA Gun Control. Go to the right near the controls and pick up a Geth Spitfire heavy weapon. Tip: You will probably find this heavy weapon difficult to aim against the fast-moving smaller geth, but it will pound down a big slow Geth Prime better than anything else. So you may want to drop it next to you (by switching weapons) at the beginning of the combat, and pick it back up when something big shows up. Now examine the AA Gun Control and choose one of your squad members to take the AA guns offline. You must defend the position from a wave of geth hostiles including a Geth Prime. Once the hostiles have been eliminated, your squad member will notify you that the AA guns are offline, but watch out: a second wave of geth hostiles including two cloaked Geth Hunters will approach your position. Eliminate all hostiles and proceed up the hill grabbing the Assault Rifle Magazine Upgrade and med kit on the left (before the ridge you must cover-climb to get over). Watchout for a proximity mine. You will come to a clearing with several disabled geth. Pick up a Shotgun Shredder Mod to the left and salvage the Geth Parts for 3,750 credits. Move through the clearing and talk to Dorn'Hazt, a mortally wounded quarian who served on Admiral Koris' ship. Dorn'Hazt reveals that the political situation on the Migrant Fleet is fractious: the Civilian Fleet of the Flotilla did not want to go to war with the geth, and without Admiral Koris guiding them, the civilians may flee the battle. He then directs Shepard toward Koris' location. Continue along the path to the tower picking up the SMG Magazine Upgrade on the way. You can choose to either go left or right at a fork, but the encounter is the same on either side (this walkthrough assumes the right-hand path). ................................................................................. How I ran this game in 21:9 - 3440x1440 - 60 FPS: Use Flawless Widescreen! ................................................................................. Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary) Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS Always with the best graphic option - Ultra. Upload everyday #UltrawideGC