ASSASSIN'S CREED SHADOWS - PS5 - PART 16 ENDING - NUNO CARO - WALKTHROUGH | GTX GAMING

ASSASSIN'S CREED SHADOWS - PS5 - PART 16 ENDING - NUNO CARO - WALKTHROUGH | GTX GAMING

Assassin's Creed Shadows Gameplay Part 16 ENDING | PS5 This game is played on Play Station 5 - Performance Mode. PC Specifications: ► CPU : Intel Core I5-11400H @ 2.70Ghz ► GPU : GeForce GTX 1650 4GB GDDR6 ► Monitor : Lenovo Legion 24.5 Inch FHD 1080P 240Hz, 0.5ms ► RAM : 16 GB Crucial ► OS : Windows 10 Pro (x64) Build 22H2 ► SSD : Crucial P3 Plus 1TB NVMe M.2 5000MBps ► Recorder : Nvidia Overlay ( The FPS varies from 3-5 while using Nvidia Shadowplay) Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, utilizing dynamic lighting and environmental interactions with new enhancements such as breakable objects, in addition to allowing players to manipulate shadows and use a grappling hook for parkour. The game's open world, whose size is comparable to that from Assassin's Creed Origins, progresses through seasons, each affecting gameplay, including frozen water and icicles in winter, long grass and blooming plants in spring. Missions are non-linear, encouraging players to track and eliminate targets freely; in a change from previous games, vantage points will exist in the world but only to help the player scan the environment for points of interest, rather than populating the player's map with objectives markers. Alternatively, one can recruit and train a spy network to gather intelligence, alongside bribing officials to ascertain the whereabouts of targets. This installment introduces new gameplay features, including the ability to crawl along the ground in a prone position, providing the player characters with a lower profile and the capability to access small openings. The character can also venture into shallow water, where they then deploy a bamboo stick to breathe through. Eagle vision also makes a comeback, but unlike Assassin's Creed Mirage, it would not reveal the NPCs through the walls; as enemies are denoted in red, while allies are highlighted in orange. Both Naoe and Yasuke are able to enter a new mode called "Observe", a fast and easy way of retrieving information on the targets in front of them. This new mode will also be available while crouching on high vantage points, thus enabling players to closely examine newly discovered places. Hiding in the shadows will make the player character invisible to her enemies. During night time, every shaded spot will become a dynamic hiding spot in which the players can advance themselves further, both indoors and outdoors. To this end, players will be able to use the shadows to their advantage in order to take down their enemies, or create opportunities like destroying lit lanterns with Shurikens. Furthermore, moving while crouching is more effective indoors, as the player can move silently through the creaking Nightingale floors. #assassinscreedshadows #assassinscreed #ubisoft #yasuke #gaming #ubisoftforward #africansamurai #naoe #ps #samurai #xbox #summergamefest #videogames #starwarsoutlaws #acfinest #playstation #ubisoftgames #japan #acshadows #games #game #sandiegocomiccon #ac #starwars #gamer #assassin #ezio #gamerlife #creedcommunity #gaminglife #gamingcommunity #hades #xmen #assassinscreedvalhalla #assassins #digitalart #photography #photooftheday #videogiochi #picoftheday #xboxseriesx #pc #thomaslockley #new #assassinscreedfanart #videogamenews #sdcc #fiction #assassinscreededit #xboxgamepass #ezioauditoredafirenze #assassinscreedorigins #ezioauditore #acmonogram #acreedcollector #assassinscreedcollection #playludos #videogamer #assassinscreedjapan #gamingblog