[Fast Version] UE4 - A* Pathfinding Tutorial - Part 2 - Obstacle Detection

[Fast Version] UE4 - A* Pathfinding Tutorial - Part 2 - Obstacle Detection

Add me on LinkedIn :)   / alexquevillon   Good morning, This is the exact same content than the original version, but only the important steps. No explanation and as little waste of time as possible. :) Enjoy! --------------------- New Stuff --------------------- New Trace Channels: Channel_Ground Channel_Obstacle New Enumeration: Enum_GroundTypes Normal Difficult ReallyDifficult Impossible New Blueprint Actor: BP_Base_Obstacle New Variables: BP_Grid public float TileSizeMinus BP_Base_Obstacle public Enum_Groundtypes Enum_GroundTypes New Functions: BP_Grid pure Bool, Actor MySphereTrace (Vector Location, ETraceTypeQuery TraceChannel) impure void MyDrawDebugPlane(Vector Location, Enum_GroundTypes GroundType)