Hey there guys and welcome to Far Cry Primal! this game is so addictive! I cant wait to play more! smash that like button for more episodes more frequently! I hope you enjoy the video! SUBSCRIBE! - / afrogaming13 TWITTER - / afrogaming_ TWITCH - / profile Far Cry Primal is set in 10,000 BCE in the land of Oros, after the end of the Ice Age. It follows the character of Takkar, a hunter. Takkar is left as the last surviving member of his hunting party A total of three different languages are spoken in the game; Wenja, Izila, and Udam (the game's three main tribes are named likewise). Far Cry Primal is an action-adventure video game. As the game is set in pre-historic times, the traditional gunplay and vehicle gameplay featured in the series were removed, and players can only get access to melee weapons like spears, clubs, axes, and short-ranged weapons like bows. Players cannot purchase weapons, and must craft them using the materials scavenged in the world such as wood and stone. As players progress, they can craft more lethal weapons with a larger variety of resources. Players are also tasked to hunt for food and learn to create fire. Besides facing natural predators, players also get the chance to be the leader of a tribe, and drive other tribes away from the world. With this feature, players are tasked to manage and protect their fellow tribe members. The game also features a day-night cycle, which will affect gameplay. At night, some enemies become more aggressive and dangerous. Players can make use of fire as a tool for personal protection or hunting at night. Players can tame wildlife such as prehistoric badgers and saber-toothed cats in the game by giving them food to eat. These animals serve as a companion for players and assist them in combating enemies after being tamed. Players can also issue commands to them. Different companions have different behaviors and players can switch between them at will. Takkar also has a pet owl, which can be directly controlled. Through the owl's vision, players can scout enemies' outposts and highlight enemies. The characters speak a fictional language with a defined syntax and structure. It is based on Proto-Indo-European, which is the common ancestor of most modern European languages. Linguists constructed three dialects - Wenja, Udam and Izila - one for each of the three featured tribes. Each dialect was designed to have a distinct sound conveying the culture of its tribe. Lead writer Kevin Shortt said that players are able to understand Wenja vocabulary, and finish the game with "a real sense of it".