How To Enable Software Occlusion Culling To Improve Performance In UE4/5 and Mobile VR

How To Enable Software Occlusion Culling To Improve Performance In UE4/5 and Mobile VR

Updated Discord invitation:   / discord   #UnrealEngine #VR #VirtualReality ► Join the Discord:   / discord   ► Description In this tutorial, I show how to enable Software occlusion culling to improve the performance of your levels. An awesome feature to use for anyone working with mobile devices and VR but ideally, this should be used for any and all projects. ----------------------------------------------------------------------------------------------------------- ► Patreon:   / gamedevxr   ► Twitter:   / gamedevxr   ► Instagram:   / gamedevxr   ----------------------------------------------------------------------------------------------------------- If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first. 1. Installing UE4 from Source code (contains more up to date Quest features)    • Installing UE4 4.25 from Oculus source   2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)    • Installing Android Studio SDK & NDK For UE...   3. My Oculus Quest 1 Settings (These are different to the Quest 2)    • My Oculus Quest 4.25 Build Settings (What ...   4. My Oculus Quest 2 Settings    • Quest 2 Settings You Should Use (Fix Level...   ----------------------------------------------------------------------------------------------------------- PC SPECS: ► RTX 2070 Super ► I9-9900K ► 32GB Ram ► 2TB SSD Equipment ► Keyboard: HyperX Alloy Origins ► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse ► Mic: Trust GXT 232 ► WebCam: Jelly Comb ► Screen: AOC I2367fh 23-inch LED x 2 ► Headset 1: Oculus Quest 128GB ► Headset 2: Oculus Rift + Motion Controllers ► Headset 2: Oculus Quest 2 ► Graphics Tablet: Wacom Cintiq 13hd