Step back to the year 2000 with NVIDIA’s Principles of Shading demo, originally released for the GeForce 2/3. This retro showcase let you experiment with different textures on NVIDIA’s classic 3D logo, demonstrating how varying shading techniques could completely change the look and realism of a model. In this video, I dive into the file structure and see how the demo works under the hood, all while enjoying some classic early-2000s demo vibes — complete with retro music, cubemaps, and normal maps from the early-era of graphics. A true time capsule of GPU history at the turn of the millennium. 🖥️ Links & extras below 👇 Some links from the research in this video: 📖 Info on the GeForce 2 series: 🔗 https://en.wikipedia.org/wiki/GeForce... 🔗 https://www.tomshardware.com/reviews/... 🔗 https://www.techpowerup.com/gpu-specs... 📖 Info on OpenGL 1.2: 🔗 https://www.khronos.org/opengl/wiki/H...) 📖 Info on DX7: 🔗 https://en.wikipedia.org/wiki/Direct3... 📖 Installing software with old 16-bit installers: 🔗 https://reactos.org/forum/viewtopic.p... 🔗 https://community.pcgamingwiki.com/fi... 🔗 https://community.pcgamingwiki.com/fi... ❓ What’s the difference between Bump, Normal, Parallax maps? (AskAGameDev): 🔗 https://askagamedev.tumblr.com/post/9... Check out the NVIDIA Lightning Demo: • NVIDIA Lightning Demo (2000) – Real-Time P... NVIDIA demos here: 🔗 https://www.nvidia.com/en-gb/geforce/... Deeper info on DX8 Shader programming and Matrix Palette Skining: 🔗 https://learn.microsoft.com/en-us/arc... 🔗 https://www.ece.uvic.ca/~bctill/paper... 🔗 https://registry.khronos.org/OpenGL/e... 🔗 https://registry.khronos.org/OpenGL/e... 🔗 https://en.wikipedia.org/wiki/ARB_ass... 🔗 https://developer.download.nvidia.com... 📖 History of DirectX: 🔗 https://en.wikipedia.org/wiki/DirectX 📖 History of NVIDIA: 🔗 https://www.nvidia.com/en-us/about-nv... 📖 More advanced grass rendering: 🔗 https://developer.nvidia.com/gpugems/... 📖 NVIDIA Turf Effects (Gameworks DX11): 🔗 https://developer.nvidia.com/turfeffects ❓ What is bump mapping? 🔗 https://www.reallusion.com/iclone/Hel... 🔗 https://studylib.net/doc/5718914/embo... 🔗 https://help.autodesk.com/view/ARNOL/... ❓ What is Flat shading? https://en.wikipedia.org/wiki/Shading... ❓ What is Gouraud shading? https://en.wikipedia.org/wiki/Gouraud... ❓ What is Phong shading? https://en.wikipedia.org/wiki/Phong_s... ❓ What other types of shading are there? https://en.wikipedia.org/wiki/List_of... #NVIDIA #PrinciplesOfShading #GeForce3 #TechDemo #RetroGaming #GraphicsHistory #PCGamingHistory #RetroPCGraphics #Cubemaps #NormalMaps #2000sGaming